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@termuijs/core

v0.1.3

Published

Screen buffer, layout engine, input parser, and event system for TermUI

Readme

@termuijs/core

The rendering engine that sits at the bottom of the TermUI stack. Screen buffers, layout, input parsing, events, and styling. Everything else in the framework builds on this.

Install

npm install @termuijs/core

What's in the box

  • Screen — Double-buffered cell grid. Diffs the previous frame against the new one so only changed cells get written to stdout.
  • LayoutEngine — Flexbox-inspired positioning: flexDirection, flexGrow, flexShrink, alignItems, justifyContent, percentage sizing. All calculated in character cells.
  • InputParser — Converts raw stdin bytes into typed KeyEvent objects. Handles escape sequences, Ctrl combos, and multi-byte UTF-8.
  • EventEmitter — Type-safe on, off, once, emit. Events bubble from focused widget up through parents.
  • FocusManager — Tab cycling between widgets, focus traps for modals, focus groups for arrow key navigation within a panel.
  • Style — Colors (RGB, hex, named), border styles (single, double, rounded, bold), padding, margin.
  • LayerManager — Z-indexed overlays. Modals and dropdowns render above the base layer without z-fighting.
  • App — The entry point. Mounts your widget tree, starts the render loop, and routes input to the focused widget.

Usage

import { App, Screen, Style } from '@termuijs/core'

const app = new App()

// Screen is the cell buffer
const screen = app.screen
screen.setCell(0, 0, { char: 'H', fg: 'red' })

// Start the render loop
app.start()

Event bubbling

Key events start at the focused widget and bubble up through its parents. Stop propagation at any level.

import { createKeyEvent } from '@termuijs/core'

widget.on('key', (event) => {
    if (event.key === 'enter') {
        event.stopPropagation()
        // handled here, parents won't see it
    }
})

Clip regions

Widgets clip their children by default. Nothing renders outside a widget's bounds.

screen.pushClip({ x: 5, y: 5, width: 20, height: 10 })
// setCell calls outside this rect are silently discarded
screen.popClip()

Batched rendering

State changes are batched via queueMicrotask. Multiple setState calls in the same tick produce a single render pass, not three.

API reference

Full docs at www.termui.io/docs/core/overview.

License

MIT