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@thai-kit/level-schema

v0.2.3

Published

The extras payloads a thaikit level GLB carries, as zod schemas. Shared by the editor, the server, the bake and the runtime.

Readme

@thai-kit/level-schema

The extras payloads a thaikit level GLB carries, as zod schemas. Shared by the editor, the server, the bake and the runtime, so all four agree on one contract.

A level is an ordinary glTF 2.0 file. Everything it needs that glTF cannot say — which pack an object came from, whether it is static, the moon's shadow settings, the cell size — rides in extras, and this package is the contract for those payloads.

npm i @thai-kit/level-schema

Two GLBs use it:

  • the editable project (levels/<id>/level.glb) — scene.extras.thaikitLevel plus per-node extras.tk, validated by LevelExtras and NodeExtras;
  • the baked exportscene.extras.thaikitManifest, validated by ManifestExtras. This one is independent of thaikit and is what @thai-kit/level-runtime reads.
import { ManifestExtras, faceFromFilename, resolveNadirFade } from '@thai-kit/level-schema';

const manifest = ManifestExtras.parse(scene.extras.thaikitManifest);

Also exports the cube-map face conventions (CUBE_FACES, CUBE_FACE_ALIASES, faceFromFilename) — note front is -Z and back is +Z, three's own convention — and resolveNadirFade(), the single source of the sky's horizon fade so a preview and a bake cannot drift apart.

MIT.