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@that-sky-project/that-sky-level

v1.0.2

Published

A simple level converter for Sky:CotL level binaries.

Readme

That Sky Level

A simple level converter for Sky:CotL BstBaked.meshes version 0x3C or 0x3D, and a incomplete converter for Objects.level.bin version 0x01.

TODO

  1. ❌Optimize performance (memory usage, subchunk allocation) of the .meshes converter.
  2. ❌Support complex materials.
  3. ❌Support cloud rendering and collision.
  4. ❌Support 0x3D version of .meshes.
  5. ❌Fix incorrect object reference of .level.bin.

Installation

npm i @that-sky-project/that-sky-level -g

Usage

Convert from .obj to .meshes

Before using the software, the Wavefront .obj file should be prepared. It's recommended to build files with Blender.

Most modeling formats use face materials, but .meshes stores data using vertex materials with weights. Therefore, this converter makes some simplifications when exporting to formats like .obj that do not support vertex colors, which may result in incorrect material output.

It is recommended to edit raw models with Blender. Example operations are as follows:

blender_edit_obj_model

The material name must start with kMaterial_. A complete material table can be found here.

While export the model as Wavefront (.obj) format, the model can be converted to .meshes with the command below.

node main.js --convert -i <model path> -o <output file>

The exported file defaults to version 0x3C, which may be incompatible with the latest version of the game.