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@thi.ng/matrices

v3.0.30

Published

Matrix & quaternion operations for 2D/3D geometry processing

Downloads

3,264

Readme

@thi.ng/matrices

npm version npm downloads Mastodon Follow

[!NOTE] This is one of 211 standalone projects, maintained as part of the @thi.ng/umbrella monorepo and anti-framework.

🚀 Please help me to work full-time on these projects by sponsoring me on GitHub. Thank you! ❤️

About

Matrix & quaternion operations for 2D/3D geometry processing.

This package provides 160+ matrix & quaternion operations for 2D/3D geometry processing and acts as companion package for @thi.ng/vectors. Like with the vectors package, most functions are defined as multi-method dispatching to optimized implementations based on matrix size (which themselves are exposed for direct use too).

Any ArrayLike type can be used as matrix containers (e.g. JS arrays, typed arrays, custom impls) and hence many other functions provided by the vectors package can also be used directly with matrices (where sensible).

Status

STABLE - used in production

Search or submit any issues for this package

Related packages

  • @thi.ng/color - Array-based color types, CSS parsing, conversions, transformations, declarative theme generation, gradients, presets
  • @thi.ng/geom - Functional, polymorphic API for 2D geometry types & SVG generation
  • @thi.ng/vector-pools - Data structures for managing & working with strided, memory mapped vectors
  • @thi.ng/vectors - Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts

Installation

yarn add @thi.ng/matrices

ESM import:

import * as mat from "@thi.ng/matrices";

Browser ESM import:

<script type="module" src="https://esm.run/@thi.ng/matrices"></script>

JSDelivr documentation

For Node.js REPL:

const mat = await import("@thi.ng/matrices");

Package sizes (brotli'd, pre-treeshake): ESM: 5.19 KB

Dependencies

Note: @thi.ng/api is in most cases a type-only import (not used at runtime)

Usage examples

18 projects in this repo's /examples directory are using this package:

| Screenshot | Description | Live demo | Source | |:-------------------------------------------------------------------------------------------------------------------------------------|:---------------------------------------------------------------------------------------------|:-------------------------------------------------------------|:------------------------------------------------------------------------------------------| | | (Re)Constructing the thi.ng logo using a 2D signed-distance field | Demo | Source | | | Augmenting thi.ng/geom shapes for WebGL, using instancing & attribute buffers | Demo | Source | | | Converting thi.ng/geom shape types for WebGL | Demo | Source | | | Various hdom-canvas shape drawing examples & SVG conversion / export | Demo | Source | | | Barnsley fern IFS fractal renderer | Demo | Source | | | Live coding playground for 2D geometry generation using @thi.ng/pointfree-lang | Demo | Source | | | 2D scenegraph & shape picking | Demo | Source | | | 2D scenegraph & image map based geometry manipulation | Demo | Source | | | Minimal shader graph developed during livestream #2 | Demo | Source | | | Fitting, transforming & plotting 10k data points per frame using SIMD | Demo | Source | | | Entity Component System w/ 100k 3D particles | Demo | Source | | | 3D wireframe textmode demo | Demo | Source | | | Visual comparison of biased vs. unbiased normal vectors projected on the surface of a sphere | Demo | Source | | | 3D arcball controller to rotate the camera view of a colored cube | Demo | Source | | | WebGL multi-colored cube mesh | Demo | Source | | | WebGL cube maps with async texture loading | Demo | Source | | | WebGL instancing, animated grid | Demo | Source | | | WebGL MSDF text rendering & particle system | Demo | Source |

API

Generated API docs

Constants

  • IDENT22 / IDENT23 / IDENT33 / IDENT44

Matrix creation

  • fit23 / fit44
  • rotation22 / rotation23
  • rotationAroundAxis33 / rotationAroundAxis44
  • rotationAroundPoint23
  • rotationX33 / rotationX44
  • rotationY33 / rotationY44
  • rotationZ33 / rotationZ44
  • scale22 / scale23 / scale33 / scale44
  • scaleWithCenter23 / scaleWithCenter44
  • shearX22 / shearY22
  • shearX23 / shearY23
  • shearXY33 / shearXZ33 / shearYX33 / shearYZ33 / shearZX33 / shearZY33
  • shearXY44 / shearXZ44 / shearYX44 / shearYZ44 / shearZX44 / shearZY44
  • skewX22 / skewY22
  • skewX23 / skewY23
  • skewXY33 / skewXZ33 / skewYX33 / skewYZ33 / skewZX33 / skewZY33
  • skewXY44 / skewXZ44 / skewYX44 / skewYZ44 / skewZX44 / skewZY44
  • translation23 / translation44
  • transform23 / transform44

WebGL related

  • frustum / frustumBounds
  • lookAt
  • ortho
  • perspective
  • viewport

Matrix conversion

  • mat22to23
  • mat23to22 / mat23to44
  • mat33to44 / mat44to33
  • normal44

Setters

  • set / set22 / set23 / set33 / set44
  • identity / identity22 / identity23 / identity33 / identity44

Row & column accessors

  • column / column22 / column23 / column33 / column44
  • row / row22 / row23 / row33 / row44

Componentwise matrix - matrix

  • add / add22 / add23 / add33 / add44
  • div / div22 / div23 / div33 / div44
  • mul / mul22 / mul23 / mul33 / mul44
  • sub / sub22 / sub23 / sub33 / sub44

Componentwise matrix - scalar

  • addN / addN22 / addN23 / addN33 / addN44
  • divN / divN22 / divN23 / divN33 / divN44
  • mulN / mulN22 / mulN23 / mulN33 / mulN44
  • subN / subN22 / subN23 / subN33 / subN44

Matrix multiplication

  • mulM / mulM22 / mulM23 / mulM33 / mulM44
  • concat

Matrix - vector multiplication

  • mulV / mulV22 / mulV23 / mulV33 / mulV344 / mulV44
  • project
  • unproject

Determinant & inversion

  • det22 / det23 / det33 / det44
  • det44FromCoeffs / detCoeffs44
  • diag / diag22 / diag23 / diag33 / diag44
  • invert / invert22 / invert23 / invert33 / invert44
  • trace

Matrix transposition

  • transpose22 / transpose33 / transpose44

Quaternion

  • alignmentQuat
  • conjugateQ
  • invertQ
  • mixQ
  • mulQ
  • mulVQ
  • quatFromAxisAngle
  • quatFromEuler
  • quatToAxisAngle
  • quatToMat33
  • quatToMat44

Authors

If this project contributes to an academic publication, please cite it as:

@misc{thing-matrices,
  title = "@thi.ng/matrices",
  author = "Karsten Schmidt",
  note = "https://thi.ng/matrices",
  year = 2018
}

License

© 2018 - 2025 Karsten Schmidt // Apache License 2.0