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@thi.ng/shader-ast-js

v1.2.52

Published

Customizable JS codegen, compiler & runtime for @thi.ng/shader-ast

Downloads

1,130

Readme

@thi.ng/shader-ast-js

npm version npm downloads Mastodon Follow

[!NOTE] This is one of 214 standalone projects, maintained as part of the @thi.ng/umbrella ecosystem and anti-framework.

🚀 Please help me to work full-time on these projects by sponsoring me. Thank you! ❤️

About

Customizable JS codegen, compiler & runtime for @thi.ng/shader-ast.

Due to the lack of native vector operations in JS, this compile target is much more involved than the @thi.ng/shader-ast-glsl code gen and uses a pluggable backend to perform all math ops. The default backend delegates all ops to @thi.ng/vectors and @thi.ng/matrices, which altogether provide ~750 optimized vector/matrix functions.

Unsupported features

  • texture lookups (see texture tunnel demo for a monkey-patched solution)
  • derivatives (dFdx, dFdy, fwidth) - probably never supported in this env
  • out / inout function args (see #96 for discussion)

Status

STABLE - used in production

Search or submit any issues for this package

Related packages

Installation

yarn add @thi.ng/shader-ast-js

ESM import:

import * as js from "@thi.ng/shader-ast-js";

Browser ESM import:

<script type="module" src="https://esm.run/@thi.ng/shader-ast-js"></script>

JSDelivr documentation

For Node.js REPL:

const js = await import("@thi.ng/shader-ast-js");

Package sizes (brotli'd, pre-treeshake): ESM: 6.72 KB

Dependencies

Note: @thi.ng/api is in most cases a type-only import (not used at runtime)

Usage examples

Eight projects in this repo's /examples directory are using this package:

| Screenshot | Description | Live demo | Source | |:-----------------------------------------------------------------------------------------------------------------------------|:------------------------------------------------------------------|:----------------------------------------------------------|:-----------------------------------------------------------------------------------------------| | | ASCII art raymarching with thi.ng/shader-ast & thi.ng/text-canvas | Demo | Source | | | 2D canvas shader emulation | Demo | Source | | | HOF shader procedural noise function composition | Demo | Source | | | WebGL & JS canvas2D raymarch shader cross-compilation | Demo | Source | | | WebGL & JS canvas 2D SDF | Demo | Source | | | WebGL & Canvas2D textured tunnel shader | Demo | Source | | | Fork-join worker-based raymarch renderer (JS/CPU only) | Demo | Source | | | Interactive ridge-line plot | Demo | Source |

API

Generated API docs

// AST node functions from main shader-ast pkg
import {
    mul,
    defn,
    float,
    ret,
    vec3
} from "@thi.ng/shader-ast";

// codegen / compiler
import { targetJS } from "@thi.ng/shader-ast-js";

const js = targetJS();

const hello = defn("vec4", "hello", ["float"], (n) => [
    ret(vec4(mul(vec3(1, 2, 3), n), -1))
]);

js(hello)

const Module = js.compile(hello);
Module.hello(10);
// [10, 20, 30, -1]

Authors

If this project contributes to an academic publication, please cite it as:

@misc{thing-shader-ast-js,
  title = "@thi.ng/shader-ast-js",
  author = "Karsten Schmidt",
  note = "https://thi.ng/shader-ast-js",
  year = 2019
}

License

© 2019 - 2026 Karsten Schmidt // Apache License 2.0