npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@thlion/tstl-dota-debug-fix

v1.0.1

Published

Fix for missing Lua file path in Dota 2 Lua API

Readme

@thlion/tstl-dota-debug-fix

A small TypeScriptToLua plugin for Dota 2 mod projects that injects the generated Lua file path into Lua classes.

This package adds file metadata to Lua classes for use in modifier registration. It does not replace previous approaches directly, but provides a reliable alternative required due to the removal of the debug library from the Dota 2 Lua runtime. The file path is exposed through the transformed Lua class as ____file_path.

What it does

When TypeScriptToLua compiles your code, this package adds a file path field to generated Lua classes. In your runtime code, you can read that field from the modifier class and use it for registration or debugging logic.

Installation

Add the package and its required dependencies to your project:

{
  "devDependencies": {
    "@moddota/dota-lua-types": "...",
    "@thlion/tstl-dota-debug-fix": "1.0.0",
    "typescript": "...",
    "typescript-to-lua": "..."
  }
}

Then install dependencies:

npm install

Configuration

Add the plugin to your TypeScriptToLua configuration.

src/vscripts/tsconfig.json:

{
  "tstl": {
    "luaTarget": "JIT",
    "sourceMapTraceback": false,
    "luaPlugins": [
      { "name": "@thlion/tstl-dota-debug-fix/transformer" }
    ]
  }
}

Usage

Update your modifier registration code to read the generated file path from the class metadata.

src/vscripts/lib/dota_ts_adapter.ts:

export const registerModifier = (name?: string) => (modifier: new () => CDOTA_Modifier_Lua, context: ClassDecoratorContext) => {
  // ...

  // no longer works
  // const [fileName] = string.gsub(source, ".*scripts[\\/]vscripts[\\/], "");

  // the `____file_path` parameter is specified via the Lua's transformer
  const fileName = (modifier as any).____file_path as string | undefined;
  if (!fileName) {
      throw "Unable to determine file path of this modifier class!";
  }

  // ...
}

Notes

  • sourceMapTraceback should be disabled because the debug library (used for traceback output) is not available in the Dota 2 Lua runtime.
  • The plugin is meant to be used with TypeScriptToLua-based Dota 2 projects.
  • The generated property name is ____file_path.