npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@three-studio/core

v0.3.0

Published

Pure data layer: scene schema, project schema, serialization. No three, no react, no node.

Readme

@three-studio/core

The data layer of Three Studio — a desktop 3D game editor built on Three.js, React and Electron.

Scene documents, project files, prefabs, the component tables, the asset manifest, and the serialization that reads and writes all of it. It depends on nothing — not three, not React, not Node — which is what lets the editor, the runtime, the Electron main process and an exported web build all agree on one shape for a scene.

npm install @three-studio/core

Use

import { createStarterScene, serializeScene, deserializeScene } from '@three-studio/core';

const scene = createStarterScene();
const json = serializeScene(scene);

// Takes the text, not a parsed object: reading is where the versioned migrations
// run, so a document written by an older build loads without losing the fields
// this build does not know about.
const restored = deserializeScene(json);

What's in it

| | | | --- | --- | | Scene | SceneDoc, the entity hierarchy, the component tables (componentsOf, putComponent, …), the graph edits (insertEntity, reparentEntity, removeSubtree) | | Components | mesh · model · camera · light · collider · rigidbody · script · audioSource · audioListener · playerController · prefabInstance, each with a declared schema | | Prefabs | prefabFromEntities, expandPrefabs, applyPrefabOverride, variants | | Project | ProjectFile, scene registry, build profiles, physics and rendering settings | | Assets | the manifest, .meta.json sidecars, the importer registry and its per-format settings | | Serialization | versioned read/write for scenes, prefabs and projects |

Every on-disk format carries a version and migrates forward through its own factory. Unknown fields are left untouched rather than dropped.

Status

A proof of concept. It runs and it is tested, but on-disk formats still change between releases and there is no stability guarantee. See the project README.

License

MIT