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@threeforged/performance-auditor

v0.1.2

Published

Audit Three.js scene performance — draw calls, shader complexity, overdraw, and runtime bottlenecks

Readme

@threeforged/performance-auditor

Audit Three.js scene performance against platform-specific budgets. Analyzes draw calls, triangle counts, VRAM usage, material complexity, geometry efficiency, and instancing opportunities. Produces a composite 0-100 performance score with letter grade.

Installation

# 1. Install the ThreeForged CLI (one-time setup)
npm install -g @threeforged/cli

# 2. Install the performance auditor plugin in your project
npm install --save-dev @threeforged/performance-auditor

# 3. Audit your assets
threeforged audit ./models/

CLI Usage

Requires @threeforged/cli:

# Audit with default desktop profile
threeforged audit ./assets

# Audit with mobile profile
threeforged audit ./assets --profile mobile

# JSON output
threeforged audit ./scene.glb --json

# Save to file
threeforged audit ./assets -o report.txt

Profiles

| Profile | Draw Calls | Triangles | VRAM | |---|---|---|---| | mobile | 100 | 500K | 128 MB | | desktop | 300 | 2M | 512 MB | | high-end | 1,000 | 10M | 2,048 MB |

Programmatic API

import { auditPerformance } from '@threeforged/performance-auditor';

const report = await auditPerformance('./assets', 'mobile');

console.log(report.score);   // 0-100
console.log(report.grade);   // 'A' | 'B' | 'C' | 'D' | 'F'
console.log(report.profile); // 'mobile'
console.log(report.warnings);
console.log(report.metrics);

Rules

| Rule | Description | |---|---| | draw-calls | Draw call count vs profile budget | | triangle-budget | Total triangles vs profile budget | | vram-usage | Texture + geometry VRAM estimate vs budget | | material-count | Unique material count + duplicate detection | | geometry-complexity | Dense geometry, unindexed meshes, vertex-heavy meshes | | instancing-opportunities | Cross-document duplicate geometry detection | | performance-score | Composite 0-100 weighted score with letter grade |

Configuration

Add a performanceAuditor section to threeforged.config.js:

export default {
  performanceAuditor: {
    profile: 'mobile',
    drawCallThresholds: { mobile: 80, desktop: 250, 'high-end': 800 },
    triangleThresholds: { mobile: 300000, desktop: 1500000, 'high-end': 8000000 },
    vramBudgetMB: { mobile: 96, desktop: 384, 'high-end': 1536 },
    maxMaterials: 15,
    maxMaterialsError: 40,
    maxVerticesPerMesh: 300000,
    instancingMinCount: 3,
    maxFiles: 500,
  },
};

License

MIT