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@threenative/core

v0.3.4

Published

The small vanilla Three.js game runtime foundation.

Readme

@threenative/core

What it is

@threenative/core is the portable vanilla Three.js game runtime: defineGame wires the renderer, fixed-step loop, scenes, lifecycle, input, state, plugins, and the build entry that runs on web and native. It is not a visual-design system; your game owns materials, shaders, lights, camera framing, and the look in its generated source.

Install

Install the runtime with its Three.js dependency:

pnpm add @threenative/core three

Example

In a generated minimal project, src/game.ts is a runnable game entry:

import { defineGame } from "@threenative/core";
import { playtest } from "@threenative/core/playtest";
import type { IPhysicsContext } from "@threenative/physics";
import { rapier } from "@threenative/physics";
import config from "../threenative.config.js";
import { Play } from "./scenes/Play.js";
import type { GameState } from "./state.js";

const game = defineGame<GameState, IPhysicsContext>({
  plugins: [rapier(), playtest()],
  render: config.renderer,
  scenes: { play: Play },
  start: "play",
});

export default game;

Licensing

The runtime and TypeScript source in this package are MIT licensed. The bundled Blender conversion scripts under gpl/ are GPL-2.0-or-later licensed and ship with their license text at gpl/LICENSE.GPL. The package metadata declares the aggregate SPDX expression MIT AND GPL-2.0-or-later; apply the license that belongs to each part you use.

Links