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@threenative/script-stdlib

v0.1.11

Published

Portable helpers available to authored game scripts.

Readme

@threenative/script-stdlib

Portable helpers available to authored game scripts.

Rigs

Use CharacterRig.update(context, entity, options) for common third-person locomotion wiring. It reads input axes, stores smoothing state in context.state("tn.characterRig." + entityId, ...), calls context.character.move with direct direction and speed, writes the entity pose, and plays optional idle/walk/run clips.

Use CameraRig.thirdPerson(context, options) for a smoothed follow camera. It stores follow/yaw state in context.state("tn.cameraRig." + cameraId, ...) and sets the camera pose directly.

Use CameraRig.orbitThirdPerson(context, options) for a player-controlled orbit camera. It reads configurable LookX/LookY axes, stores yaw/pitch state in context.state("tn.cameraOrbitRig." + cameraId, ...), clamps pitch and per-frame look steps, raycasts from the look target to the desired camera boom when collision options are provided, sets the camera pose, and returns the movement yaw to feed into CharacterRig.update.

Use TriggerEx.entered(context, sensor, options) for persistent trigger overlaps that should fire once per entrant. It consumes context.physics.sensor(...), stores the active occupant set in context.state(...), and can filter occupants by component or collider layer. TriggerEx.cooldown(context, key, seconds) provides the matching state-backed cooldown gate.

Use KinematicMoverEx.sweep(context, entity, options) for sine-wave platform or hazard motion. It writes the entity pose and patches RigidBody.velocity with the derivative velocity for runtime collision response.

Use RespawnEx.reset(context, entity, options) for checkpoint/fail-state reset logic. It restores pose, patches requested components, and updates named resources through context.resources.set(...). Pass stateKeys to reset named rig state resources such as tn.cameraOrbitRig.camera.main and tn.characterRig.player during retry/fail flows.

These helpers are mirrored in SCRIPT_STDLIB_BUNDLE_SOURCE; package tests assert typed/bundled parity.