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@threenative/ui

v0.3.4

Published

React bindings for mounting a ThreeNative game and reading throttled state.

Readme

@threenative/ui

What it is

@threenative/ui provides React bindings for a ThreeNative game: GameCanvas mounts the game surface, useGameState reads its throttled state store, and DebugOverlay exposes development snapshots. It is not a scene-graph or visual-design layer; React renders HUDs, menus, and overlays, while the game owns gameplay and the Three.js scene.

Install

Install the package with its peer dependencies:

pnpm add @threenative/ui @threenative/core react react-dom three

Example

In a generated starter project, src/ui/App.tsx mounts the real game and its HUD:

import type { IGame } from "@threenative/core";
import type { IPhysicsContext } from "@threenative/physics";
import { DebugOverlay, GameCanvas } from "@threenative/ui";
import type { GameState } from "../state.js";
import { Hud } from "./Hud.js";
import { Menu } from "./Menu.js";

export function App({ game }: { game: IGame<GameState, IPhysicsContext> }) {
  return (
    <main className="relative h-screen w-screen overflow-hidden bg-ink">
      <GameCanvas className="absolute inset-0" game={game} />
      <Hud game={game} />
      <Menu game={game} />
      <DebugOverlay />
    </main>
  );
}

Styling the debug overlay

DebugOverlay ships no presentation — it renders one <aside data-threenative-debug-overlay="true"> and leaves every pixel to you. Generated projects already carry a rule for it in their stylesheet; a project that imports the package directly must write its own, or the overlay paints behind an absolutely positioned GameCanvas and its diagnostics are invisible:

[data-threenative-debug-overlay="true"] {
  position: fixed;
  top: 1rem;
  right: 1rem;
  z-index: 50;
  pointer-events: none;
  background: rgb(2 6 23 / 90%);
  color: #cffafe;
}

Links