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@tilewise/table

v0.1.3

Published

The table engine. A table is an array of rows and a list of columns; `<Table>` sorts them, sizes and resizes the columns, selects rows, moves a focused cell with the keyboard, folds rows into collapsible groups, pins columns to an edge and windows a long

Readme

@tilewise/table

The table engine. A table is an array of rows and a list of columns; <Table> sorts them, sizes and resizes the columns, selects rows, moves a focused cell with the keyboard, folds rows into collapsible groups, pins columns to an edge and windows a long list so only the rows on screen are drawn. useTable holds the state every table needs (sort, widths, collapsed groups, focus, selection) in one hook, spread straight onto <Table>.

It draws nothing itself: every header, row, cell, band and empty or failed state comes from a render set of named slots handed in as render. That is why it is its own package: the behaviour is tested against a bare stub skin (makeStubRender), apart from any styling. @tilewise/ui's skin is tableRender<T>(), with its column renderers (TextColumn, NumberColumn, DateColumn and the rest).

Docs

The Tables guide is in docs/: twelve pages, from columns and useTable to writing a skin, with the package's rules and its reference. Each page is a .doc.yaml with its .md copy beside it; an app reads them in its copy of the package, packages/bh/table/docs/. The docs site (pnpm docs:dev in tilewise) shows them at /tables/overview, with the examples live.

Layer

Depends on @tanstack/react-virtual, with React as a peer. Of tilewise's packages, only @tilewise/ui depends on it.