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@tilua-types/sunc

v4.0.0

Published

The script-executor environment as tilua types: sUNC and UNC names (getgenv, writefile, hookfunction, Drawing, ...)

Readme

@tilua-types/sunc

The script-executor environment as tilua types — the functions an executor injects into a script's globals: getgenv, writefile, hookfunction, getconnections, Drawing, request and the rest.

Names and shapes follow sUNC (senS' Unified Naming Convention) and the UNC standard it grew out of. Where the two disagree, sUNC's shape is the one written down; where only UNC has a name (crypt, the rconsole family, mouse input), it is kept, since executors still expose it.

Depends on @tilua-types/roblox, which is loaded along with it: nearly every one of these takes or returns an engine type.

npm i -D @tilua-types/sunc
{ "types": ["sunc"], "paths": {}, "sourceMap": null }

What you get

  • The globals, typed. readfile gives a string, listfiles a string[], getgenv() a { [string]: unknown } you can write to.
  • Drawing.new knows its shapes. The argument picks the type: Drawing.new("Circle").Radius is a number, Drawing.new("Line").From is a Vector2, and asking a line for its radius is an error.
  • Hooks keep the type they replace. hookfunction(f, hook) returns f's own type, so the saved original is still called the way f was.
  • debug adds to Lua's. debug.getconstants and debug.traceback are both there: a library that declares a name again extends it.
  • Signals. getconnections(part.Touched) gives Connection[], each with Function, Thread, Fire, Disconnect and the rest.

Caveats

No executor implements all of this, and several names mean slightly different things between them — the types say what the standard says, not what any one executor does. Nothing here exists in a normal Roblox game: a script using these runs only under an executor.