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@tolokoban/tgd

v2.4.0

Published

ToloGameDev library for WebGL2

Readme

tgd2

ToloGameDev library for WebGL2. Please look at the online documentation (in french).

Development

Open a terminal in the lib/ folder and type the following command to build the library in the dist/ folder:

npm start

Open another terminal in the doc/ folder and type the following command to launch a browser with the documentation:

npm start

Release notes

v2.4.0

  • New TgdPainterBBox: Painter to visualize a bounding box with configurable wireframe stroke and semi-transparent filled faces. Accepts a TgdBoundingBox or {min, max} object, with customizable colorStroke and colorFill.
  • TgdColor constructor expanded: Now accepts ArrayNumber3 | TgdVec3 in addition to ArrayNumber4 | TgdVec4, making it easier to create colors from RGB triples.
  • TgdBoundingBox constructor expanded: Now accepts TgdVec3 | TgdVec4 in addition to ArrayNumber3 as constructor points.
  • TgdContext.takeSnapshot() fix: Now triggers a paint() call to ensure a frame is rendered before capturing the snapshot.

v2.3.3

  • TgdContext.takeSnapshot(): Added an argument to set the mime type quan quality of the generated image.

v2.3.1

  • webglPresetDepth expanded: Added greater, greaterOrEqual, greaterReadOnly, and greaterOrEqualReadOnly presets to the depth state utility.

v2.3.0

  • TgdQuat.fromEuler(): New static factory method to create a quaternion from Euler angles (degrees around X, Y, Z axes).

v2.2.0

  • TgdPainterLOD Quadtree mode: Added a mode option ("xyz" | "xz") to TgdPainterLODOptions. When set to "xz", the LOD uses a Quadtree instead of an Octree, subdividing only along the X and Z axes (Y axis is never split). Defaults to "xyz".
  • TgdPainterLOD mutable surfaceThreshold: surfaceThreshold is now a public property that can be changed after construction.

v2.1.4

  • TgdUniformBufferObjectCamera new uniforms: Added uniScreenSize (vec2, width/height in pixels), uniScreenAspectRatio (float, width/height), and uniScreenAspectRatioInverse (float, height/width) to the camera UBO.

v2.1.3

  • TgdPainterMesh.computeBoundingBox fix: Now correctly uses geometry.attPosition instead of the hardcoded "POSITION" attribute name, fixing bounding box computation for geometries with a custom position attribute name.

v2.1.2

  • TgdCamera.fitBoundingBox now takes a Readonly<TgdBoundingBox> as unique argument.

v2.1.0

  • New util function tgdTypeArrayForElements() that will create the smallest typed array for elements indices.

v2.0.147

  • TgdMaterialFlatTexture provide a texture attribute, but until now, changing it was not working.

v2.0.145

  • TgdPainterPointsCloud and TgdPainterPointsCloudMorphing were using squares with back face facing.

v2.0.144

  • TgdContext resolution deferred to paint cycle: Setting context.resolution no longer immediately resizes the canvas. Instead, the canvas dimensions are updated at the top of the next actualPaint call using Math.ceil, avoiding mid-frame layout thrashing and ensuring consistent sizing.

v2.0.143

  • TgdPainterOverlay resolution fix: Overlay coordinate transformations now correctly account for context.resolution, fixing layout misalignment on high-DPI displays when a custom width/height is set.

v2.0.142

  • TgdPainterSegments and TgdPainterSegmentsMorphing: fix a bug in the materials.

v2.0.141

  • TgdPainterPointsCloud rewritten with instanced billboards: Points are now rendered using TRIANGLE_FAN instanced quads instead of gl_Point, removing the macOS 64px gl_PointSize limitation. New enableSpecular option, shared fragCodeSphere/fragCodeFlat shader helpers extracted into dedicated modules with configurable lightDirection and depthPrecision.
  • TgdPainterPointsCloudMorphing uses instanced billboards: Morphing cloud also switched from gl_Point to instanced quads for macOS compatibility, using the same shared shader helpers.
  • TgdContext.pointSizeMin / pointSizeMax: New readonly properties exposing the hardware ALIASED_POINT_SIZE_RANGE.
  • TgdContext.execBeforeNextPaint / execAfterNextPaint: Schedule one-shot actions to run before or after the next paint cycle.
  • TgdCamera.fitBoundingBox(): New method to automatically position the camera (distance, near, far, orientation) to frame a TgdBoundingBox.
  • TgdCamera.setCurrentState() returns this: Enables fluent chaining.
  • TgdMaterial texture management: Materials now accept a textures record (Record<string, TgdTexture2D | TgdTextureCube>) that auto-generates sampler uniforms and activates textures during paint — no manual texture.activate() needed.
  • TgdPainterGroup active option: Groups can now be created with active: false to skip painting.
  • TgdPainterSegments varRadiusHasBeenClamped: New varying that indicates when a segment radius was clamped to minimum size.
  • TgdCodeBloc accepts false: false values are now valid in code blocs (filtered out like null), simplifying conditional shader code generation.

v2.0.140

  • TgdPainterGizmo error handling: The async initialization now catches errors via context.console.error and guards against painting on a deleted context.
  • Console methods as arrow functions: Console class methods (log, info, debug, error, warn) are now arrow function properties, ensuring correct this binding when passed as callbacks (e.g. .catch(context.console.error)).

v2.0.139

  • Fix a bug in TgdContext related to isDeleted.

v2.0.137

  • TgdContext verbose defaults to false: The verbose option now defaults to false instead of true, reducing console noise in production.
  • TgdContext deletion safety: actualPaint now guards against painting after the context has been deleted; delete() cancels any pending animation frame.
  • TgdContext.isDeleted: New getter to check whether the context has been deleted.
  • TgdPainter unique IDs: Painter IDs are now human-readable strings ([#0], [#1], …) generated by the new nextId() utility; constructor accepts an optional name parameter; added nameUniq getter for guaranteed-unique display names.
  • TgdPainterGroup name forwarding: Constructor now passes the name option to the parent TgdPainter constructor.
  • New utility TgdValueWaitable<T>: Async-friendly value holder — call waitUntilDefined() to get a Promise<T> that resolves as soon as the value is set.
  • New utility nextId(): Centralized incremental ID generator exported from utils/id.

v2.0.136

  • New TgdGeometry.join(): Static method and standalone tgdGeometryJoin() function to merge multiple geometries into a single one, combining positions, normals, UVs, and elements with proper index offsetting.
  • TgdGeometry.fitElementsInTypeArray(): New static helper that picks the smallest typed array (Uint8Array, Uint16Array, or Uint32Array) for a given elements array based on the maximum index value.
  • New isTgdTypeArrayForElements type guard: Runtime check for valid element typed arrays (Uint8Array | Uint16Array | Uint32Array).
  • TgdDataset.get(): New method to extract all values of a given attribute into a plain number[] array.
  • TgdTexture2D: Better texture format. Only the compatible triplet of internal format, format and type are available.
  • TgdContext.extensions: Access to all the WebGL2 extensions that are available on this hardware.

v2.0.135

  • New TgdPainterParticles: Fully implemented GPU particle system using Transform Feedback with ping-pong buffers, configurable draw mode (POINTS, LINES, TRIANGLES), custom uniforms callback, and automatic attribute-to-varying mapping via prefixAttribute/prefixVarying options.
  • TgdShaderVertex improvements: Added name, clone(), createShader() methods, and mainCodeHeaders for injecting code before the main body.
  • TgdShaderFragment improvements: Added name and clone() methods.
  • TgdDataset.getTypeRecord(): New method returning the full attribute type record.

v2.0.134

  • TgdMaterialGlass configurable opacity: Added opacityMin and opacityMax options to TgdMaterialGlassOptions, allowing control over glass transparency range from the constructor (defaults: 0.1 / 0.2).

v2.0.133

  • TgdMaterialFlatTexture mutable texture: texture is now a read/write property (getter + setter) instead of a readonly field, allowing dynamic texture swapping at runtime.

v2.0.132

  • New camera property: Added spacePerPixel getter on TgdCamera — returns the size in space units of a single screen pixel at the target (useful for scalebars).
  • TgdTexture2D improvements: Removed unnecessary unbind() calls after parameter/mipmap operations; added safety checks for incomplete HTMLImageElement and zero-size HTMLCanvasElement.
  • tgdCanvasCreate Safari fix: Forces backing store allocation via getContext("2d") to prevent INVALID_OPERATION errors with textures on Safari.

v2.0.131

  • TgdPainterNode refactored: TgdPainterNode now extends TgdPainterGroup instead of TgdPainter, enabling richer group-based behavior.
    • add() now accepts TgdPainter, TgdPainterFunction, or TgdInterfaceTransformable (previously limited to TgdPainterNodeChild).
    • logic is now a collection (add/exec pattern) instead of a single optional callback, allowing multiple logic functions per node.
    • Removed the TgdPainterNodeChild type alias in favor of standard TgdPainter types.
    • Added runtime validation with isTgdInterfaceTransformablePainter type guard and descriptive error messages on invalid children.
  • TgdPainterGizmo resizable: alignX, alignY, size, and margin are now reactive setters; changing them after construction updates the gizmo immediately.
  • New type guard: Added isTgdInterfaceTransformablePainter() in interface/transformable.ts for runtime checking of transformable painters.
  • New utility: Added tgdCanvasToArrayBuffer() in utils/canvas.ts to convert a canvas to an ArrayBuffer (supports PNG, JPEG, WebP).
  • TgdContext debug logging: Constructor and delete() now emit debug messages via this.console.debug for easier tracing.
  • GLB mesh factory cleanup: factory/mesh-glb.ts now uses TgdPainter directly instead of TgdPainterNodeChild / TgdInterfaceTransformable for children and mesh painter types.