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@tolokoban/tgd

v2.0.136

Published

ToloGameDev library for WebGL2

Downloads

3,046

Readme

tgd2

ToloGameDev library for WebGL2. Please look at the online documentation (in french).

Development

Open a terminal in the lib/ folder and type the following command to build the library in the dist/ folder:

npm start

Open another terminal in the doc/ folder and type the following command to launch a browser with the documentation:

npm start

Release notes

v2.0.136

  • New TgdGeometry.join(): Static method and standalone tgdGeometryJoin() function to merge multiple geometries into a single one, combining positions, normals, UVs, and elements with proper index offsetting.
  • TgdGeometry.fitElementsInTypeArray(): New static helper that picks the smallest typed array (Uint8Array, Uint16Array, or Uint32Array) for a given elements array based on the maximum index value.
  • New isTgdTypeArrayForElements type guard: Runtime check for valid element typed arrays (Uint8Array | Uint16Array | Uint32Array).
  • TgdDataset.get(): New method to extract all values of a given attribute into a plain number[] array.
  • TgdTexture2D: Better texture format. Only the compatible triplet of internal format, format and type are available.
  • TgdContext.extensions: Access to all the WebGL2 extensions that are available on this hardware.

v2.0.135

  • New TgdPainterParticles: Fully implemented GPU particle system using Transform Feedback with ping-pong buffers, configurable draw mode (POINTS, LINES, TRIANGLES), custom uniforms callback, and automatic attribute-to-varying mapping via prefixAttribute/prefixVarying options.
  • TgdShaderVertex improvements: Added name, clone(), createShader() methods, and mainCodeHeaders for injecting code before the main body.
  • TgdShaderFragment improvements: Added name and clone() methods.
  • TgdDataset.getTypeRecord(): New method returning the full attribute type record.

v2.0.134

  • TgdMaterialGlass configurable opacity: Added opacityMin and opacityMax options to TgdMaterialGlassOptions, allowing control over glass transparency range from the constructor (defaults: 0.1 / 0.2).

v2.0.133

  • TgdMaterialFlatTexture mutable texture: texture is now a read/write property (getter + setter) instead of a readonly field, allowing dynamic texture swapping at runtime.

v2.0.132

  • New camera property: Added spacePerPixel getter on TgdCamera — returns the size in space units of a single screen pixel at the target (useful for scalebars).
  • TgdTexture2D improvements: Removed unnecessary unbind() calls after parameter/mipmap operations; added safety checks for incomplete HTMLImageElement and zero-size HTMLCanvasElement.
  • tgdCanvasCreate Safari fix: Forces backing store allocation via getContext("2d") to prevent INVALID_OPERATION errors with textures on Safari.

v2.0.131

  • TgdPainterNode refactored: TgdPainterNode now extends TgdPainterGroup instead of TgdPainter, enabling richer group-based behavior.
    • add() now accepts TgdPainter, TgdPainterFunction, or TgdInterfaceTransformable (previously limited to TgdPainterNodeChild).
    • logic is now a collection (add/exec pattern) instead of a single optional callback, allowing multiple logic functions per node.
    • Removed the TgdPainterNodeChild type alias in favor of standard TgdPainter types.
    • Added runtime validation with isTgdInterfaceTransformablePainter type guard and descriptive error messages on invalid children.
  • TgdPainterGizmo resizable: alignX, alignY, size, and margin are now reactive setters; changing them after construction updates the gizmo immediately.
  • New type guard: Added isTgdInterfaceTransformablePainter() in interface/transformable.ts for runtime checking of transformable painters.
  • New utility: Added tgdCanvasToArrayBuffer() in utils/canvas.ts to convert a canvas to an ArrayBuffer (supports PNG, JPEG, WebP).
  • TgdContext debug logging: Constructor and delete() now emit debug messages via this.console.debug for easier tracing.
  • GLB mesh factory cleanup: factory/mesh-glb.ts now uses TgdPainter directly instead of TgdPainterNodeChild / TgdInterfaceTransformable for children and mesh painter types.