@tooee/commands
v0.8.0
Published
Vim-inspired modal command system for Tooee
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@tooee/commands
Vim-inspired modal command system for Tooee.
Part of the Tooee monorepo. See the main repo for documentation.
Command-context extensions
Packages extend CommandContext with TypeScript module augmentation and provide
runtime values with command-context providers. Use useProvideCommandContextKey
for one keyed slice so the value is checked against the augmented key:
declare module "@tooee/commands" {
interface CommandContext {
myApp?: { selectedId: string | null };
}
}
useProvideCommandContextKey("myApp", () => ({ selectedId }));Key ownership is by convention: Tooee packages use short built-in keys such as
view, ask, choose, overlay, and toast; apps and third-party packages
should use app/package-specific keys to avoid collisions. If multiple providers
return the same top-level key, the last registered provider wins.
Augmented fields must be optional because their providers are not mounted on every command surface. A command handler must check that its domain field is present before it reads the field:
handler: (ctx) => {
const selectedId = ctx.myApp?.selectedId;
if (selectedId === undefined) return;
openItem(selectedId);
};Only the core mode, setMode, commands, and exit fields are always
available.
Command surfaces & arbitration
Commands register on a surface. The root app is the implicit base surface;
CommandSurfaceProvider nests another one with its own registry and local mode.
Each surface has a role:
modal— while topmost it owns keyboard input and swallows every key, suspending all lower surfaces (including the root) even for keys it does not handle. This is the overlay model.panel— a peer surface that owns input only while it is its group's active panel (see@tooee/panels). Selection is by activation, not stack depth/order. Unlike a modal, an active panel does not swallow: keys it neither matches nor holds a pending chord for fall through to the enclosing surface.passive— never owns input; purely visual (e.g. which-key).
Key dispatch arbitrates in this order:
topmost modal → active panel → rootFall-through & shadowing. With no modal present, a key is offered to the
active panel first. If the panel matches (or holds a multi-step chord), it wins
— a panel command therefore shadows a root command bound to the same hotkey
while that panel is active. If the panel does not match, the key falls through to
the root, except when the active panel's local mode is insert: editor/input
keys never fall through in insert mode. Once any surface holds a pending chord it owns subsequent keys until
the chord resolves or times out. Any change of keyboard ownership (activation
switch, a modal opening over a panel, a mode change) clears the pending chord and
key buffer.
Panel activation lives in the store as activePanels (a groupId → panelId
map); CommandStore exposes activatePanel / removePanelGroup, and a
"panel"-role CommandSurfaceProvider takes a groupId. Only groups on the
active panel ancestry publish activation, so a nested group mounted in an
inactive outer panel cannot win input. @tooee/panels wraps all of this — apps
use PanelGroup/Panel rather than these primitives.
Surface-aware hooks. useActiveCommandSurface() returns the keyboard owner
(modal → active panel → null at root). useSurfaceCommands() defaults to that
owner. useEffectiveCommands() returns the palette's effective set under normal
fall-through — the active panel's commands plus non-shadowed root commands, with
invocation routed to the owning surface. The shell palette uses the active
panel's local mode; if opened programmatically during panel insert mode it omits
root commands, matching the editor-safe dispatch boundary.
Choose the command hook by the question the caller needs to answer:
- Use
useSurfaceCommands()to render the commands registered on one surface. - Use
useEffectiveCommands()to build a palette that follows panel fall-through and command shadowing. - Use
useCommandRegistry()for integration bridges that need the current surface registry, groups, context sources, or leader key. - Use
useSurfaceInvoke()when a component needs the current surface's command list and itsinvokefunction.
Raw useKeyboard policy
App-level useKeyboard handlers MUST guard against active overlays — either
stand down while an overlay is open, or be ported to useCommand registrations
so the dispatcher arbitrates them:
const hasOverlay = useHasOverlay(); // from @tooee/overlays
useKeyboard((key) => {
if (hasOverlay) return;
// ...
});Why key.preventDefault() is not sufficient:
useKeyboardsubscribes in an effect, and React runs child effects before parent effects, so app-level raw handlers fire before the command dispatcher. A modal surface'spreventDefaultcannot reach them even in principle.- The dispatcher only calls
preventDefault()on keys a command matches; keys a modal surface merely swallows are never marked, so raw listeners see them unprevented.
An unguarded raw handler therefore double-handles keys while a modal overlay
(theme picker, command palette, choose/ask overlays) is open — e.g. Escape
exiting the app underneath an open picker. Inside @tooee/commands itself,
useActiveCommandSurface() can serve as the guard where @tooee/overlays is
not available. There is a regression test documenting this hazard in
test/surface.test.tsx ("raw useKeyboard consumers bypass surface
arbitration").
Renderable focus is the one thing the surface stack does not manage: compare
useCommandSurfaceId() (the surface a subtree registers to) against
useActiveCommandSurface() to blur an editor while a modal surface above it
owns the keyboard.
