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@tooee/commands

v0.8.0

Published

Vim-inspired modal command system for Tooee

Readme

@tooee/commands

Vim-inspired modal command system for Tooee.

Part of the Tooee monorepo. See the main repo for documentation.

Command-context extensions

Packages extend CommandContext with TypeScript module augmentation and provide runtime values with command-context providers. Use useProvideCommandContextKey for one keyed slice so the value is checked against the augmented key:

declare module "@tooee/commands" {
  interface CommandContext {
    myApp?: { selectedId: string | null };
  }
}

useProvideCommandContextKey("myApp", () => ({ selectedId }));

Key ownership is by convention: Tooee packages use short built-in keys such as view, ask, choose, overlay, and toast; apps and third-party packages should use app/package-specific keys to avoid collisions. If multiple providers return the same top-level key, the last registered provider wins.

Augmented fields must be optional because their providers are not mounted on every command surface. A command handler must check that its domain field is present before it reads the field:

handler: (ctx) => {
  const selectedId = ctx.myApp?.selectedId;
  if (selectedId === undefined) return;
  openItem(selectedId);
};

Only the core mode, setMode, commands, and exit fields are always available.

Command surfaces & arbitration

Commands register on a surface. The root app is the implicit base surface; CommandSurfaceProvider nests another one with its own registry and local mode. Each surface has a role:

  • modal — while topmost it owns keyboard input and swallows every key, suspending all lower surfaces (including the root) even for keys it does not handle. This is the overlay model.
  • panel — a peer surface that owns input only while it is its group's active panel (see @tooee/panels). Selection is by activation, not stack depth/order. Unlike a modal, an active panel does not swallow: keys it neither matches nor holds a pending chord for fall through to the enclosing surface.
  • passive — never owns input; purely visual (e.g. which-key).

Key dispatch arbitrates in this order:

topmost modal  →  active panel  →  root

Fall-through & shadowing. With no modal present, a key is offered to the active panel first. If the panel matches (or holds a multi-step chord), it wins — a panel command therefore shadows a root command bound to the same hotkey while that panel is active. If the panel does not match, the key falls through to the root, except when the active panel's local mode is insert: editor/input keys never fall through in insert mode. Once any surface holds a pending chord it owns subsequent keys until the chord resolves or times out. Any change of keyboard ownership (activation switch, a modal opening over a panel, a mode change) clears the pending chord and key buffer.

Panel activation lives in the store as activePanels (a groupId → panelId map); CommandStore exposes activatePanel / removePanelGroup, and a "panel"-role CommandSurfaceProvider takes a groupId. Only groups on the active panel ancestry publish activation, so a nested group mounted in an inactive outer panel cannot win input. @tooee/panels wraps all of this — apps use PanelGroup/Panel rather than these primitives.

Surface-aware hooks. useActiveCommandSurface() returns the keyboard owner (modal → active panel → null at root). useSurfaceCommands() defaults to that owner. useEffectiveCommands() returns the palette's effective set under normal fall-through — the active panel's commands plus non-shadowed root commands, with invocation routed to the owning surface. The shell palette uses the active panel's local mode; if opened programmatically during panel insert mode it omits root commands, matching the editor-safe dispatch boundary.

Choose the command hook by the question the caller needs to answer:

  • Use useSurfaceCommands() to render the commands registered on one surface.
  • Use useEffectiveCommands() to build a palette that follows panel fall-through and command shadowing.
  • Use useCommandRegistry() for integration bridges that need the current surface registry, groups, context sources, or leader key.
  • Use useSurfaceInvoke() when a component needs the current surface's command list and its invoke function.

Raw useKeyboard policy

App-level useKeyboard handlers MUST guard against active overlays — either stand down while an overlay is open, or be ported to useCommand registrations so the dispatcher arbitrates them:

const hasOverlay = useHasOverlay(); // from @tooee/overlays

useKeyboard((key) => {
  if (hasOverlay) return;
  // ...
});

Why key.preventDefault() is not sufficient:

  • useKeyboard subscribes in an effect, and React runs child effects before parent effects, so app-level raw handlers fire before the command dispatcher. A modal surface's preventDefault cannot reach them even in principle.
  • The dispatcher only calls preventDefault() on keys a command matches; keys a modal surface merely swallows are never marked, so raw listeners see them unprevented.

An unguarded raw handler therefore double-handles keys while a modal overlay (theme picker, command palette, choose/ask overlays) is open — e.g. Escape exiting the app underneath an open picker. Inside @tooee/commands itself, useActiveCommandSurface() can serve as the guard where @tooee/overlays is not available. There is a regression test documenting this hazard in test/surface.test.tsx ("raw useKeyboard consumers bypass surface arbitration").

Renderable focus is the one thing the surface stack does not manage: compare useCommandSurfaceId() (the surface a subtree registers to) against useActiveCommandSurface() to blur an editor while a modal surface above it owns the keyboard.