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@toolcase/base

v3.0.3

Published

Zero-dep JavaScript helpers and data structures for Node.js and the browser — events, async, collections, math, and more.

Readme

@toolcase/base

GitHub npm version npm downloads

🧬 A toolbox of TypeScript helper functions and data structures for everyday application code. Zero runtime dependencies, isomorphic (Node.js + browser), tree-shakeable, dual ESM + CJS.

Why

Stop installing lodash, nanoid, p-retry, mitt, lru-cache, and a custom EventEmitter for every project. @toolcase/base bundles the small, common building blocks you keep re-implementing — typed, tested, no peer chain.

Install

npm install @toolcase/base

Import

import { Cache, retry, generateId } from '@toolcase/base'         // browser + Node
import { Packing } from '@toolcase/base'                           // sprite/atlas packing

API

Data structures

Cache<T>(ttl: number)

Time-based cache with automatic expiry. Use it for memoising expensive calls (DB lookups, API responses, parsed config) without pulling in a full LRU library.

import { Cache } from '@toolcase/base'

const users = new Cache<User>(60_000) // 60s TTL
users.set('u1', { id: 'u1', name: 'Ada' })
users.get('u1')   // User | null
users.has('u1')   // boolean
users.delete('u1')
users.clear()

PriorityQueue<T>(compareFn)

Ordered queue that dequeues the smallest item according to your comparator. Useful for job schedulers, A* openSet, or any "do the most important thing first" loop.

import { PriorityQueue } from '@toolcase/base'

const jobs = new PriorityQueue<Job>((a, b) => a.priority - b.priority)
jobs.enqueue({ priority: 5, name: 'flush' })
jobs.enqueue({ priority: 1, name: 'log' })
jobs.dequeue() // { priority: 1, name: 'log' }

ObjectPool<T>(factory, reset, initialSize)

Reuse instances instead of allocating. Handy in hot loops (game frame ticks, particle systems, websocket packet handlers) to keep GC pauses down.

import { ObjectPool } from '@toolcase/base'

const pool = new ObjectPool(
    () => ({ x: 0, y: 0 }),
    p => { p.x = 0; p.y = 0 },
    10
)

const v = pool.get()
v.x = 5
// … use it …
pool.release(v)

State<T>(initialData)

Plain observable state object — emits change events on property updates. Lighter than Zustand or MobX when all you need is "tell me when this changed".

import { State } from '@toolcase/base'

const state = new State({ score: 0, lives: 3 })
state.on('change', (key, value) => console.log(`${key} → ${value}`))
state.set({ score: 10 })

AdjacencyMatrix

Directed/undirected weighted graph. Use it for navmesh prototypes, dependency graphs, or any "what connects to what" model.

import { AdjacencyMatrix } from '@toolcase/base'

const g = new AdjacencyMatrix()
g.addVertex('A')
g.addVertex('B')
g.addEdge('A', 'B', 1)
g.getNeighbors('A')

VectorClock

Vector clock for distributed system causality. Useful for CRDT-style sync, multiplayer ordering, or distributed tracing.

import { VectorClock } from '@toolcase/base'

const clock = new VectorClock('node-1')
clock.increment()
clock.merge(otherClock)

WeightedRandom<T>

Random selection biased by per-item weights. Great for loot tables, A/B variant pickers, weighted retry strategies.

import { WeightedRandom } from '@toolcase/base'

const drops = new WeightedRandom<string>()
drops.add('common', 70)
drops.add('rare', 25)
drops.add('legendary', 5)
drops.pick() // 'common' | 'rare' | 'legendary'

Events

EventEmitter

Minimal typed event emitter (no Node events shim, no peer deps). Drop-in for client and server.

import { EventEmitter } from '@toolcase/base'

const bus = new EventEmitter<{ ready: [string]; error: [Error] }>()
bus.on('ready', (msg) => console.log(msg))
bus.emit('ready', 'hello')

Broadcast

Base class — extend it to give any class pub/sub without composition boilerplate.

import { Broadcast } from '@toolcase/base'

class FileWatcher extends Broadcast<{ change: [string] }> {
    notify(path: string) { this.emit('change', path) }
}

Async

retry<T>(fn, options?): Promise<T>

Retry an async function with backoff. For API calls, transient DB errors, etc.

import { retry } from '@toolcase/base'

const data = await retry(() => fetch('/api').then(r => r.json()), {
    retries: 3,
    delay: 250
})

Utility functions

| Function | Description | |----------|-------------| | generateId(length?) | Cryptographically random hex ID. Default 8 chars. | | getNumberInRange(value, default?, min?, max?) | Parse + clamp a number. | | toHex(value) | Number → hex string. | | bufferToHex(buffer) | Uint8Array → hex string. | | hexToBuffer(hex) | Hex string → Uint8Array. | | formatByteSize(bytes) | 1536"1.5 KB". |

import { generateId, formatByteSize, retry } from '@toolcase/base'

generateId()                     // '3a7f2b1c'
generateId(16)                   // '3a7f2b1c9e4d8f01'
formatByteSize(1024 * 1024 * 3)  // '3.0 MB'

Validation

JSONSchema

Schema-based JSON validation without Ajv-sized footprint. Define field rules, validate, get back errors.

import { JSONSchema } from '@toolcase/base'

const userSchema = new JSONSchema()
userSchema.define('email', { type: 'string', required: true })
userSchema.define('age', { type: 'number', required: false })

const result = userSchema.validate({ email: '[email protected]', age: 30 })

HTTP helpers

HTTP.Status, HTTP.RESTError, HTTP.RESTResponse — small primitives for building consistent REST responses across services.

import { HTTP } from '@toolcase/base'

throw new HTTP.RESTError(HTTP.Status.NOT_FOUND, 'user not found')
return new HTTP.RESTResponse(HTTP.Status.OK, { user })

Sprite / rectangle packing

Packing — a full 2D rectangle packing toolkit (Skyline, MaxRects, Guillotine, Shelf, BinaryTree, multi-page planner, POT ceiling). Useful for building texture atlases, level layout, document layout, or any bin-packing problem.

import { Packing } from '@toolcase/base'

const result = Packing.Packer.pack(sprites, { algorithm: 'maxrects', pot: 'ceil' })
result.pages.forEach(page => {
    // page.width, page.height, page.placed[]
})

Procedural / visual helpers

  • LSystem — Lindenmayer system iterator for procedural generation (plants, fractals, dungeons).
  • Color — Material design color palette constants.

Common patterns

Memoised fetch with retry:

import { Cache, retry } from '@toolcase/base'

const cache = new Cache<Profile>(30_000)
const getProfile = (id: string) =>
    cache.get(id) ?? cache.set(id, await retry(() => api.profile(id)))

Event-driven domain object:

import { Broadcast } from '@toolcase/base'

class Cart extends Broadcast<{ added: [Item]; removed: [Item] }> {
    add(item: Item) { /* … */ this.emit('added', item) }
}

Hot-loop pooling:

const bullets = new ObjectPool(makeBullet, resetBullet, 256)

function fire() {
    const b = bullets.get()
    // … update / render …
    if (b.dead) bullets.release(b)
}

License

MIT