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@tournamental/spec

v0.1.0

Published

Canonical SimulatedSports message spec: MatchInit, StateFrame, EventMessage types shared by every Tournamental producer and renderer.

Downloads

137

Readme

@tournamental/spec

Apache-2.0

Canonical SimulatedSports message spec used by every Tournamental producer (live match feed, replay tooling, mock data) and every Tournamental renderer (web 3D scene, clip pipeline, share cards).

A spec stream is three message kinds in one ordered channel:

  • MatchInit — sent once at stream start; static scene description.
  • StateFrame — sent at 10 to 30 Hz; positions of all players and the ball.
  • EventMessage — irregular; discrete game events that drive animations and HUD updates (passes, shots, goals, fouls, and so on).

Full background: docs/02-spec.md in the main repo.

Install

npm install @tournamental/spec

30-second example

import {
  SPEC_VERSION,
  type MatchInit,
  type StateFrame,
  type EventMessage,
} from "@tournamental/spec";

console.log("Spec version:", SPEC_VERSION);

function isGoal(event: EventMessage): boolean {
  return event.kind === "goal";
}

const init: MatchInit = {
  kind: "match-init",
  // ... see types for full shape
} as MatchInit;

What this gives you

  • Type-safe consumption of any Tournamental stream.
  • The shared coordinate system, time base, and ID conventions that every producer and renderer must agree on.
  • A versioned contract: SPEC_VERSION lets renderers refuse streams they cannot speak.

Stability

Pre-1.0 the spec may evolve. Breaking changes are signalled in CHANGELOG.md with a minor bump (0.x.0 -> 0.(x+1).0). Post-1.0 we follow strict semver.

Open source and contributor revenue

Tournamental is Apache-2.0 licensed. Contributors share platform revenue through Drips Network. Read docs/19-open-source-and-contributor-revenue.md for how that works.

Repo and docs

Licence

Apache-2.0. See LICENSE.