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@triplex/api

v0.1.4

Published

APIs to help build and debug your 2D and 3D components when inside Triplex.

Downloads

12

Readme

@triplex/api

This package is an experiment. Found it useful? Give feedback in the Triplex Discord community.

Installation

Use your favorite package manager to install.

npm i @triplex/api

Update your tsconfig.json / jsconfig.json to inject global Triplex types.

{
  "compilerOptions": {
    "types": ["@triplex/api/types"]
  }
}

Usage

Global Triplex API

window.triplex.debug(channel: string, data: object)

Log data to the Triplex debug panel call it whenever you want, even in frame loops. Any serializable data can be passed in the data argument.

window.triplex?.debug("players", 2);

Koota

Helpers for Koota that make it easier to use with Triplex.

createSystem(system: Function, args: string | object)

import { createSystem } from "@triplex/api/koota";

Creates an ECS systems to be used in conjunction with injectSystems. Args are optional and can be a string or an object:

  • string — defines the system name which will then show up in provider controls. This system is always running by default. Disable by clicking the "pause(SystemName)" checkbox.
  • { dev: boolean, name: string } — defines the system name and declares a system as "dev". This system is paused by default. Run it by clicking the "run(SystemName)" checkbox.

injectSystems(component: Function, args: System[])

import { injectSystem } from "@triplex/api/koota";

Higher-order component that injects the canvas provider with systems created from createSystem.

These systems are:

  1. Added to the frame loop and automatically run when inside Triplex.
  2. Added to provider input controls enabling you to run / pause them as needed.

XR Support

When wanting to inject the XR store into systems import from @triplex/api/koota/xr instead. It has the same 1:1 API as @triplex/api/koota except passes the XR store into systems.