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@tsparticles/engine

v4.3.1

Published

Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.

Downloads

3,565,090

Readme

banner

tsParticles Engine

jsDelivr npmjs npmjs GitHub Sponsors

tsParticles is a lightweight TypeScript library for creating particles. Dependency free (*), browser ready and compatible with React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Riot.js, Solid.js, and Web Components.

This is the core engine package that all other features depend on.

Quick checklist

  1. Install @tsparticles/engine
  2. Initialize the engine instance in your code
  3. Load additional plugins/shapes/updaters as needed
  4. Use tsParticles.load() to apply particle configurations

How to use it

Installation

npm install @tsparticles/engine

or

yarn add @tsparticles/engine

or

pnpm install @tsparticles/engine

Basic Usage

import { tsParticles } from "@tsparticles/engine";

await tsParticles.load({
  id: "tsparticles",
  options: {
    particles: {
      number: {
        value: 80,
      },
      move: {
        enable: true,
        speed: 2,
      },
    },
  },
});

Features

  • Lightweight: Core engine without unnecessary dependencies
  • Modular: Load only the features you need (plugins, shapes, updaters)
  • Framework agnostic: Works with vanilla JS, React, Vue, Angular, Svelte, and more
  • Browser ready: CDN bundles available for immediate use
  • Highly customizable: Rich configuration options for particle behavior

Loading Additional Features

To extend the engine with more capabilities, load additional packages:

import { tsParticles } from "@tsparticles/engine";
import { loadSlim } from "@tsparticles/slim"; // or other bundles

await loadSlim(tsParticles); // Load preset features

await tsParticles.load({
  id: "tsparticles",
  options: {
    // Your configuration here
  },
});

Common pitfalls

  • Loading plugins after calling tsParticles.load(...) may not work as expected
  • Ensure all required peer packages are loaded before using their features
  • Some shapes or updaters need their specific packages to be loaded

Related docs