@tsparticles/preset-sea-anemone
v4.3.2
Published
tsParticles sea anemone preset
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Keywords
Readme
tsParticles Sea Anemone Preset
tsParticles preset for creating a beautiful sea anemone like effect with particles spawned in the canvas center.
Sample
Quick checklist
- Install
@tsparticles/engine(or use the CDN bundle below) - Call
loadSeaAnemonePreset(tsParticles)beforetsParticles.load(...) - Set
preset: "seaAnemone"in options
How to use it
CDN / Vanilla JS / jQuery
<script src="https://cdn.jsdelivr.net/npm/@tsparticles/preset-sea-anemone@4/tsparticles.preset.seaAnemone.bundle.min.js"></script>Usage
Once the scripts are loaded you can set up tsParticles like this:
(async () => {
await loadSeaAnemonePreset(tsParticles);
await tsParticles.load({
id: "tsparticles",
options: {
preset: "seaAnemone",
},
});
})();Customization
Important ⚠️
You can override all the options defining the properties like in any standard tsParticles installation.
tsParticles.load({
id: "tsparticles",
options: {
particles: {
shape: {
type: "square", // starting from v2, this require the square shape script
},
},
preset: "seaAnemone",
},
});Like in the sample above, the circles will be replaced by squares.
Frameworks with a tsParticles component library
Checkout the documentation in the component library repository and call the loadSeaAnemonePreset function instead
of loadFull, loadSlim or similar functions.
The options shown above are valid for all the component libraries.
Dependencies
This preset loads and combines the following packages:
| Package | Role in this preset | README |
| ----------------------------------- | ------------------------------------------- | ----------------------------------------------------------------- |
| @tsparticles/basic | Base runtime bundle used by the preset | https://www.npmjs.com/package/@tsparticles/basic |
| @tsparticles/engine | tsParticles engine and preset registration | https://www.npmjs.com/package/@tsparticles/engine |
| @tsparticles/path-curves | Moves particles along curved paths | https://www.npmjs.com/package/@tsparticles/path-curves |
| @tsparticles/plugin-emitters | Spawns particles from configurable emitters | https://www.npmjs.com/package/@tsparticles/plugin-emitters |
| @tsparticles/plugin-interactivity | Enables external interaction plumbing | https://www.npmjs.com/package/@tsparticles/plugin-interactivity |
| @tsparticles/plugin-trail | Adds persistent canvas trail rendering | https://www.npmjs.com/package/@tsparticles/plugin-trail |
If you want to customize one specific behavior, start from the related package README above.
Common pitfalls
- Calling
tsParticles.load(...)beforeloadSeaAnemonePreset(tsParticles) - Changing particle shape without loading the corresponding shape package
- Particles spawn from the canvas center by default; override
emitters.positionto change the origin
Related docs
- All presets catalog: https://github.com/tsparticles/presets
- Emitter options: https://particles.js.org/docs/classes/Plugins_Emitters_Options_Classes_Emitter.Emitter.html
- Main tsParticles docs: https://particles.js.org/docs/
flowchart TD
subgraph b [Bundles]
bb[tsParticles Basic]
end
subgraph pa [Paths]
pac[Curves]
end
bb --> pa
subgraph pl [Plugins]
ple[Emitters]
pli[Interactivity]
plt[Trail]
end
bb --> pl
subgraph pr [Presets]
prsa[Sea Anemone]
end
bb & pac & ple & pli & plt --> prsa



