@turf/shortest-path
v7.3.3
Published
Returns the shortest path from start to end without colliding with any Feature in obstacles.
Readme
@turf/shortest-path
shortestPath
Returns the shortest path from start to end without colliding with any Feature in obstacles FeatureCollection<Polygon>
Parameters
startCoord pointendCoord pointoptionsObject optional parameters (optional, default{})options.obstacles(Polygon | Feature<Polygon> | FeatureCollection<Polygon>)? areas which path cannot traveloptions.unitsUnits unit in which resolution & minimum distance will be expressed in; Supports all valid Turf Units. (optional, default'kilometers')options.resolutionnumber distance between matrix points on which the path will be calculated (optional, default100)
Examples
var start = [-5, -6];
var end = [9, -6];
var options = {
obstacles: turf.polygon([[[0, -7], [5, -7], [5, -3], [0, -3], [0, -7]]]).geometry
};
var path = turf.shortestPath(start, end, options);
//addToMap
var addToMap = [start, end, options.obstacles, path];Returns Feature<LineString> shortest path between start and end
This module is part of the Turfjs project, an open source module collection dedicated to geographic algorithms. It is maintained in the Turfjs/turf repository, where you can create PRs and issues.
Installation
Install this single module individually:
$ npm install @turf/shortest-pathOr install the all-encompassing @turf/turf module that includes all modules as functions:
$ npm install @turf/turf