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@turing-machine-js/visuals

v7.0.0

Published

Pure highlight + graph-indexing logic for @turing-machine-js/machine — no DOM, no renderer.

Readme

@turing-machine-js/visuals

Pure highlight + graph-indexing logic for @turing-machine-js/machine — plus a renderer-agnostic edge-label formatter and a recordSnippet artifact recorder for prerecorded playback (article embeds, landing-page panels, terminal tools). No DOM, no Svelte, no Mermaid — consumers bring their own renderer.

When to reach for this

  • You have an engine Graph (from State.toGraph(initialState, tapeBlock)) and want to render it with runtime highlight cuesfrom → edge → to triples that animate as the machine steps, breakpoint dots, frame-active subgraph marks, pulse-on-revisit. Implement a small HighlightOps object that wraps your renderer's DOM/canvas/ANSI primitives; applyHighlight decides what to highlight, your HighlightOps decides how.
  • You want a logged step's notation to line up byte-for-byte with the rendered state graph's edge labels. formatStepNotation mirrors the engine's toMermaid edge-label vocabulary; same [reads] → [writes]/[moves], same 'X' / B / *='X' / K='X' / E shortcuts.
  • You want to record a machine run as a self-contained playback artifact — for an article embed, a landing-page panel, a snapshot test, anything that needs to replay a run without booting an engine. recordSnippet produces a Snippet with one Frame per iter (tape state + per-tape { movement, read, write } command + highlight + optional log line); a player walks frames forward AND backward without recomputing deltas.

Install

npm install @turing-machine-js/visuals @turing-machine-js/machine

Peer-deps on @turing-machine-js/machine@^7.0.0. First published as v7-only — released alongside the engine v7.0.0 stable cut. Visuals follows the engine in lockstep with occasional visuals-only patches (e.g. 7.0.0-alpha.6.1 and 7.0.0-alpha.7.1 during the v7 prerelease cycle).

Public API

Types

// Highlight contract
type NodeKey = number | 'idle';
type HighlightClass = 'mg-highlight-from' | 'mg-highlight-to' | 'mg-highlight-strong';
interface HighlightOps {
  addNodeClass(id: NodeKey, cls: HighlightClass): void;
  highlightEdge(fromKey: string, toKey: string): void;
  markFrameActive(frameId: number): void;
  pulse(id: NodeKey): void;
  scrollIntoView(id: NodeKey): void;
}
interface IndicatorOps {
  setBreakpoint(id: NodeKey, on: boolean): void;
}
type GraphHighlight = {
  fromId: number | 'idle';
  toId: number | null;
  strong: 'from' | 'to';
  paused: boolean;
};
type GraphIndexes = { /* node→frame, frame→wrappers, frame→label, etc. */ };

// Recording artifact
type TapeSnapshot = { symbols: string[]; position: number };  // re-exported from @turing-machine-js/machine (alpha.8+); canonical home is the engine package, next to the Tape class
type StepCommand = { movement: 'L' | 'R' | 'S'; symbol: string | null };
type Frame = {
  step: number;
  tape: TapeSnapshot[];
  commands?: { movement: 'L' | 'R' | 'S'; read: string; write: string }[];
  highlight: GraphHighlight | null;
  log?: string;
};
type Snippet = {
  version: 1;
  name?: string;
  graph: Graph;
  alphabets: string[][];
  frames: Frame[];
};

// Token surface (renderer-agnostic alternative to formatStepNotation strings)
type ReadToken =
  | { kind: 'literal'; symbol: string }
  | { kind: 'blank' }
  | { kind: 'wildcard'; symbol: string };
type WriteToken =
  | { kind: 'literal'; symbol: string }
  | { kind: 'erase' }
  | { kind: 'keep'; readContext?: { symbol: string; isBlank: boolean } };
type StepTokens = {
  reads: readonly ReadToken[] | null;  // null = manual-Apply path (no transition fired)
  writes: readonly WriteToken[];
  moves: readonly ('L' | 'R' | 'S')[];
};

Functions

indexGraph(graph): GraphIndexes
applyHighlight(highlight, graph, indexes, prev, ops): { nextPrev }
applyIndicator(breakpoints, graph, ops): void
bareIdOf(id, graph): number
highlightExpand(id, graph): number[]
equivalentIds(id, graph): number[]
recordingOps(): { highlight: HighlightOps; indicator: IndicatorOps; record: RecordedOp[] }

// Formatters
formatStepNotation(reads, commands, blanks, matchKinds?): string
tokenizeStep(reads, commands, blanks, matchKinds?): StepTokens
formatTape(tape): string
formatCommand(tapeCommand): string  // alpha.6 single-command formatter; kept for back-compat
formatStep(machineState): string    // alpha.6 MachineState-based formatter; kept for back-compat

// Recording
recordSnippet({ machine, initialState, graph, alphabets, name?, maxSteps?, log? }): Snippet

// Playback
new SnippetPlayer(snippet)
tapeViewport(snapshot, width, blank): { cells, headIndex }  // re-exported from @turing-machine-js/machine (alpha.8+)

The 16-rule contract applyHighlight satisfies is documented at docs/graph-highlight-and-breakpoints.md.

Example: applying highlight in a DOM renderer

import {
  applyHighlight,
  indexGraph,
  type HighlightOps,
  type GraphHighlight,
} from '@turing-machine-js/visuals';
import { State } from '@turing-machine-js/machine';

// 1. Build your machine + Graph elsewhere (typical Svelte / React / vanilla code).
const graph = State.toGraph(initialState, tapeBlock);
const indexes = indexGraph(graph);

// 2. Tiny DOM applier (illustrative — your renderer probably has a richer one).
function domOps(svgRoot: SVGSVGElement): HighlightOps {
  const node = (id: number | 'idle') =>
    svgRoot.querySelector(`g.node[data-id="${id === 'idle' ? 'idle' : `s${id}`}"]`);
  return {
    addNodeClass: (id, cls) => node(id)?.classList.add(cls),
    highlightEdge: (from, to) =>
      svgRoot
        .querySelector(`path[data-id^="L_${from}_${to}_"]`)
        ?.classList.add('mg-highlight-edge'),
    markFrameActive: (frameId) =>
      svgRoot.querySelector(`g.cluster[data-id="w_${frameId}"]`)?.classList.add('mg-frame-active'),
    pulse: (id) => node(id)?.classList.add('mg-pulse'),
    scrollIntoView: (id) => node(id)?.scrollIntoView({ block: 'nearest', behavior: 'smooth' }),
  };
}

// 3. On each engine pause / step: wipe previous highlight from the DOM, then apply the new one.
//    HighlightOps is purely additive — the consumer is responsible for clearing
//    `mg-highlight-*` classes before calling applyHighlight.
let prev = null;
function onMachineStep(highlight: GraphHighlight | null, svgRoot: SVGSVGElement) {
  // Wipe.
  for (const el of svgRoot.querySelectorAll(
    '.mg-highlight-from, .mg-highlight-to, .mg-highlight-strong, .mg-highlight-edge, .mg-frame-active',
  )) {
    el.classList.remove(
      'mg-highlight-from',
      'mg-highlight-to',
      'mg-highlight-strong',
      'mg-highlight-edge',
      'mg-frame-active',
    );
  }
  if (!highlight) return;
  const result = applyHighlight(highlight, graph, indexes, prev, domOps(svgRoot));
  prev = result.nextPrev;
}

Example: rendering a step's edge-label notation

import { formatStepNotation, type StepCommand } from '@turing-machine-js/visuals';

const commands: StepCommand[] = [
  { movement: 'R', symbol: 'b' },        // write 'b', move right
  { movement: 'L', symbol: null },       // keep current symbol, move left
];
const reads = ['a', 'x'];
const blanks = [' ', ' '];
const matchKinds = ['literal', 'wildcard'] as const;

formatStepNotation(reads, commands, blanks, matchKinds);
// => "['a',*='x'] → ['b',K='x']/[R,L]"

For manual-Apply rendering (no transition fired), pass reads: null:

formatStepNotation(null, [{ movement: 'R', symbol: 'b' }], [' '], null);
// => "['b']/[R]"

Example: tokenize for custom (non-string) rendering

import { tokenizeStep } from '@turing-machine-js/visuals';

const tokens = tokenizeStep(['a'], [{ movement: 'R', symbol: 'b' }], [' '], ['literal']);
// tokens.reads:  [{ kind: 'literal', symbol: 'a' }]
// tokens.writes: [{ kind: 'literal', symbol: 'b' }]
// tokens.moves:  ['R']

// Now render however you want — HTML spans with CSS classes, ANSI escapes, JSON, etc.
function readToHtml(t: typeof tokens.reads[0]) {
  if (t.kind === 'wildcard') return `<span class="cell-wildcard">${t.symbol}</span>`;
  if (t.kind === 'blank') return `<span class="cell-blank">␣</span>`;
  return `<span class="cell-literal">${t.symbol}</span>`;
}

Example: recording a snippet

import { recordSnippet, formatStep } from '@turing-machine-js/visuals';
import {
  Alphabet, Tape, TapeBlock, TuringMachine, State, haltState, movements,
} from '@turing-machine-js/machine';

const alphabet = new Alphabet([' ', 'a', 'b']);
const tape = new Tape({ alphabet, symbols: ['a', 'a', 'a'] });
const tapeBlock = TapeBlock.fromTapes([tape]);
const machine = new TuringMachine({ tapeBlock });
const initialState = new State({
  [tapeBlock.symbol(['a'])]: { command: [{ symbol: 'b', movement: movements.right }] },
  [tapeBlock.symbol([' '])]: { nextState: haltState },
});

const snippet = recordSnippet({
  machine,
  initialState,
  graph: State.toGraph(initialState, tapeBlock),
  alphabets: [[' ', 'a', 'b']],
  name: 'replace a with b',
  log: (m) => formatStep(m),
});

// snippet.frames[0]    — initial state (no commands, highlight null)
// snippet.frames[N]    — post-iter snapshot with per-tape commands { movement, read, write }
//                        and a graph highlight ready to feed applyHighlight()
// snippet.graph        — the same Graph the player should render
// snippet.alphabets    — per-tape alphabet symbols (single-tape: length 1)

Frame.commands carries both read and write per tape so a player can step forward (write write, move per movement, flash if write !== read) AND backward (move opposite of movement, restore read) without diffing neighbouring frames.

Example: playing a snippet

import {
  applyHighlight, indexGraph, SnippetPlayer,
  type Frame, type HighlightOps,
} from '@turing-machine-js/visuals';

// Build a HighlightOps over your SVG / renderer — see the
// "Example: applying highlight in a DOM renderer" above for the
// concrete `domOps(svgRoot)` factory.
declare const ops: HighlightOps;

// Render a frame's tape state into your UI — app-specific (Svelte,
// React, vanilla, ANSI, …). For a fixed-width centered window padded
// with the alphabet's blank, see `tapeViewport(snap, width, blank)` below.
declare function renderTape(tape: Frame['tape']): void;

// Buttons your UI exposes — strictly illustrative.
declare const prevBtn: HTMLButtonElement;
declare const nextBtn: HTMLButtonElement;
declare const replayBtn: HTMLButtonElement;

const player = new SnippetPlayer(snippet);
const indexes = indexGraph(snippet.graph);
let prev: Parameters<typeof applyHighlight>[3] = null;

function applyFrame(): void {
  const frame = player.currentFrame;
  // (consumer is responsible for wiping previous highlight classes from
  // the DOM before each applyHighlight call — see the highlight example above.)
  if (frame.highlight) {
    prev = applyHighlight(frame.highlight, snippet.graph, indexes, prev, ops).nextPrev;
  }
  renderTape(frame.tape);
}

// One AbortController scopes both the auto-play timer and the click
// listeners — call controller.abort() in your component teardown
// (Svelte onDestroy / React useEffect cleanup / etc.).
const controller = new AbortController();
const { signal } = controller;

// Auto-play forward at a fixed cadence:
const id = setInterval(() => {
  if (!player.forward()) { clearInterval(id); return; }
  applyFrame();
}, 800);
signal.addEventListener('abort', () => clearInterval(id), { once: true });

// Bi-directional scrub:
prevBtn.addEventListener('click', () => { if (player.back())    applyFrame(); }, { signal });
nextBtn.addEventListener('click', () => { if (player.forward()) applyFrame(); }, { signal });
replayBtn.addEventListener('click', () => { player.reset();     applyFrame(); }, { signal });

SnippetPlayer is pure state — no timers, no events. Consumers wire setInterval / requestAnimationFrame / IntersectionObserver and call forward() / back() / goTo(idx). Two players over the same Snippet are independent (frame storage is shared and read-only). Mirrors the engine's DebugSession shape — stateful playback driver for live runs vs prerecorded runs.

Versioning

Engine + builder + libraries bump in lockstep via lerna version. Visuals breaks lockstep for additive consumer-package patches (e.g., 7.0.0-alpha.6.1 added formatter primitives + the token surface without bumping the engine — there were no engine changes to justify ghost releases). Semver-prerelease caret semantics make this safe: peer ^7.0.0-alpha.6 accepts 7.0.0-alpha.6.1+ without consumers having to widen anything. When the next engine alpha needs to ship, all 5 packages bump back to lockstep.

License

GPL-3.0-or-later