@tuya-oh/react-native-harmony-reanimated
v1.9.0-rc.0.0.6
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> 模板版本:v0.2.2
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模板版本:v0.2.2
[!TIP] Github 地址
安装与使用
进入到工程目录并输入以下命令:
npm
npm install @tuya-oh/react-native-harmony-reanimatedyarn
yarn add @tuya-oh/react-native-harmony-reanimated下面的代码展示了这个库的基本使用场景:
[!WARNING] 使用时 import 的库名不变。
// react-native-reanimated 为例
import React from "react";
import { Text, View } from "react-native";
import Animated from "react-native-reanimated";
const rn_img = require("./react-native-logo.png");
const App = () => {
return (
<Animated.View>
<Animated.Text>这是Animated.Image</Animated.Text>
<Animated.Image
source={rn_img}
style={[styles.img_style]}
resizeMode={"contain"}
/>
</Animated.View>
);
};
export default App;使用 Codegen(如本库已适配了 Codegen )
本库已经适配了 Codegen ,在使用前需要主动执行生成三方库桥接代码,详细请参考 Codegen 使用文档。
Link
目前 HarmonyOS 暂不支持 AutoLink,所以 Link 步骤需要手动配置。
首先需要使用 DevEco Studio 打开项目里的 HarmonyOS 工程 harmony
1.在工程根目录的 oh-package.json5 添加 overrides 字段
{
...
"overrides": {
"@rnoh/react-native-openharmony" : "./react_native_openharmony"
}
}2.引入原生端代码
目前有两种方法:
- 通过 har 包引入(在 IDE 完善相关功能后该方法会被遗弃,目前首选此方法);
- 直接链接源码。
方法一:通过 har 包引入(推荐)
[!TIP] har 包位于三方库安装路径的
harmony文件夹下。
打开 entry/oh-package.json5,添加以下依赖
"dependencies": {
"@rnoh/react-native-openharmony": "file:../react_native_openharmony",
+ "@tuya-oh/react-native-reanimated": "file:../../node_modules/@tuya-oh/react-native-harmony-reanimated/harmony/reanimated_v1.har",
}点击右上角的 sync 按钮
或者在终端执行:
cd entry
ohpm install方法二:直接链接源码
[!TIP] 如需使用直接链接源码,请参考直接链接源码说明
3.配置 CMakeLists 和引入 ReanimatedPackage
打开 entry/src/main/cpp/CMakeLists.txt,添加:
project(rnapp)
cmake_minimum_required(VERSION 3.4.1)
set(CMAKE_SKIP_BUILD_RPATH TRUE)
set(RNOH_APP_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
set(NODE_MODULES "${CMAKE_CURRENT_SOURCE_DIR}/../../../../../node_modules")
+ set(OH_MODULES "${CMAKE_CURRENT_SOURCE_DIR}/../../../oh_modules")
set(RNOH_CPP_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../../../../../react-native-harmony/harmony/cpp")
set(LOG_VERBOSITY_LEVEL 1)
set(CMAKE_ASM_FLAGS "-Wno-error=unused-command-line-argument -Qunused-arguments")
set(CMAKE_CXX_FLAGS "-fstack-protector-strong -Wl,-z,relro,-z,now,-z,noexecstack -s -fPIE -pie")
set(WITH_HITRACE_SYSTRACE 1) # for other CMakeLists.txt files to use
add_compile_definitions(WITH_HITRACE_SYSTRACE)
add_subdirectory("${RNOH_CPP_DIR}" ./rn)
# RNOH_BEGIN: manual_package_linking_1
add_subdirectory("../../../../sample_package/src/main/cpp" ./sample-package)
+ add_subdirectory("${OH_MODULES}/@tuya-oh/react-native-reanimated/src/main/cpp" ./rn_reanimated)
# RNOH_END: manual_package_linking_1
file(GLOB GENERATED_CPP_FILES "./generated/*.cpp")
add_library(rnoh_app SHARED
${GENERATED_CPP_FILES}
"./PackageProvider.cpp"
"${RNOH_CPP_DIR}/RNOHAppNapiBridge.cpp"
)
+ target_include_directories(rnoh_app PUBLIC "${OH_MODULES}/@tuya-oh/react-native-reanimated/src/main/cpp")
target_link_libraries(rnoh_app PUBLIC rnoh)
# RNOH_BEGIN: manual_package_linking_2
target_link_libraries(rnoh_app PUBLIC rnoh_sample_package)
+ target_link_libraries(rnoh_app PUBLIC rn_reanimated)
# RNOH_END: manual_package_linking_2打开 entry/src/main/cpp/PackageProvider.cpp,添加:
#include "RNOH/PackageProvider.h"
#include "generated/RNOHGeneratedPackage.h"
#include "SamplePackage.h"
+ #include "RNCReanimatePackage.h"
using namespace rnoh;
std::vector<std::shared_ptr<Package>> PackageProvider::getPackages(Package::Context ctx) {
return {
std::make_shared<RNOHGeneratedPackage>(ctx),
std::make_shared<SamplePackage>(ctx),
+ std::make_shared<RNCReanimatePackage>(ctx),
};
}4.在 ArkTs 侧引入 ReanimatedPackage
打开 entry/src/main/ets/RNPackagesFactory.ts,添加:
...
+import { ReanimatedPackage } from '@tuya-oh/react-native-reanimated/ts';
export function createRNPackages(ctx: RNPackageContext): RNPackage[] {
return [
new SamplePackage(ctx),
+ new ReanimatedPackage(ctx)
];
}5.运行
点击右上角的 sync 按钮
或者在终端执行:
cd entry
ohpm install然后编译、运行即可。
6.release包的使用
执行完'npm install @tuya-oh/[email protected]'命令后,在生成的node_modules/npm install @tuya-oh/react-native-harmony-reanimated中即可获取release包。
打开 entry/src/main/cpp/CMakeLists.txt,添加:
project(rnapp)
cmake_minimum_required(VERSION 3.4.1)
set(CMAKE_SKIP_BUILD_RPATH TRUE)
set(NATIVERENDER_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}")
set(OH_MODULE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../../oh_modules")
set(RNOH_CPP_DIR "${OH_MODULE_DIR}/@rnoh/react-native-openharmony/include")
set(REACT_COMMON_PATCH_DIR "${RNOH_CPP_DIR}/patches/react_native_core")
set(CMAKE_CXX_STANDARD 17)
set(LOG_VERBOSITY_LEVEL 1)
set(CMAKE_ASM_FLAGS "-Wno-error=unused-command-line-argument -Qunused-arguments")
set(RNOH_GENERATED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/generated")
set(CMAKE_CXX_FLAGS "-fstack-protector-strong -Wl,-z,relro,-z,now,-z,noexecstack -s -fPIE -pie -DNDEBUG")
set(WITH_HITRACE_SYSTRACE 1) # for other CMakeLists.txt files to use
add_compile_definitions(WITH_HITRACE_SYSTRACE)
# folly的编译选项
set(folly_compile_options
-DFOLLY_NO_CONFIG=1
-DFOLLY_MOBILE=1
-DFOLLY_USE_LIBCPP=1
-DFOLLY_HAVE_RECVMMSG=1
-DFOLLY_HAVE_PTHREAD=1
-Wno-comma
-Wno-shorten-64-to-32
-Wno-documentation
-faligned-new
)
add_compile_options("-Wno-unused-command-line-argument")
# 添加头文件目录
include_directories(${NATIVERENDER_ROOT_PATH}
${RNOH_CPP_DIR}
${REACT_COMMON_PATCH_DIR}
${RNOH_CPP_DIR}/third-party/folly
${RNOH_CPP_DIR}/third-party/rn/ReactCommon
${RNOH_CPP_DIR}/third-party/rn/ReactCommon/react/nativemodule/core
${RNOH_CPP_DIR}/third-party/rn/ReactCommon/jsi
${RNOH_CPP_DIR}/third-party/rn/ReactCommon/callinvoker
${RNOH_CPP_DIR}/third-party/boost/libs/utility/include
${RNOH_CPP_DIR}/third-party/boost/libs/stacktrace/include
${RNOH_CPP_DIR}/third-party/boost/libs/predef/include
${RNOH_CPP_DIR}/third-party/boost/libs/array/include
${RNOH_CPP_DIR}/third-party/boost/libs/throw_exception/include
${RNOH_CPP_DIR}/third-party/boost/libs/config/include
${RNOH_CPP_DIR}/third-party/boost/libs/core/include
${RNOH_CPP_DIR}/third-party/boost/libs/preprocessor/include
${RNOH_CPP_DIR}/third-party/double-conversion
${RNOH_CPP_DIR}/third-party/rn/ReactCommon/react/renderer/graphics/platform/cxx
${RNOH_CPP_DIR}/third-party/rn/ReactCommon/runtimeexecutor
${RNOH_CPP_DIR}/third-party/glog/src
${RNOH_CPP_DIR}/third-party/boost/libs/mpl/include
${RNOH_CPP_DIR}/third-party/boost/libs/type_traits/include
${RNOH_CPP_DIR}/third-party/rn/ReactCommon/yoga
${RNOH_CPP_DIR}/third-party/boost/libs/intrusive/include
${RNOH_CPP_DIR}/third-party/boost/libs/assert/include
${RNOH_CPP_DIR}/third-party/boost/libs/move/include
${RNOH_CPP_DIR}/third-party/boost/libs/static_assert/include
${RNOH_CPP_DIR}/third-party/boost/libs/container_hash/include
${RNOH_CPP_DIR}/third-party/boost/libs/describe/include
${RNOH_CPP_DIR}/third-party/boost/libs/mp11/include
${RNOH_CPP_DIR}/third-party/boost/libs/iterator/include
${RNOH_CPP_DIR}/third-party/boost/libs/detail/include
${RNOH_CPP_DIR}/patches/react_native_core/react/renderer/textlayoutmanager/platform/harmony
+ ${OH_MODULE_DIR}/@tuya-oh/react-native-reanimated/include
)
configure_file(
${RNOH_CPP_DIR}/third-party/folly/CMake/folly-config.h.cmake
${RNOH_CPP_DIR}/third-party/folly/folly/folly-config.h
)
file(GLOB GENERATED_CPP_FILES "./generated/*.cpp")
# 添加rnoh动态共享包
add_library(rnoh SHARED
"${RNOH_CPP_DIR}/RNOHOther.cpp"
"${RNOH_CPP_DIR}/third-party/folly/folly/lang/SafeAssert.cpp"
)
# 链接其他so
target_link_directories(rnoh PUBLIC ${OH_MODULE_DIR}/@rnoh/react-native-openharmony/libs/arm64-v8a)
+ target_link_directories(rnoh PUBLIC ${OH_MODULE_DIR}/@tuya-oh/react-native-reanimated/libs/arm64-v8a)
target_link_libraries(rnoh PUBLIC
rnoh_semi
libace_napi.z.so
libace_ndk.z.so
librawfile.z.so
libhilog_ndk.z.so
libnative_vsync.so
libnative_drawing.so
libc++_shared.so
libhitrace_ndk.z.so
react_render_scheduler
rrc_image
rrc_text
rrc_textinput
rrc_scrollview
react_nativemodule_core
react_render_animations
jsinspector
hermes
jsi
logger
react_config
react_debug
react_render_attributedstring
react_render_componentregistry
react_render_core
react_render_debug
react_render_graphics
react_render_imagemanager
react_render_mapbuffer
react_render_mounting
react_render_templateprocessor
react_render_textlayoutmanager
react_render_telemetry
react_render_uimanager
react_utils
rrc_root
rrc_view
react_render_leakchecker
react_render_runtimescheduler
runtimeexecutor
+ rn_reanimated
)
if("$ENV{RNOH_C_API_ARCH}" STREQUAL "1")
message("Experimental C-API architecture enabled")
target_link_libraries(rnoh PUBLIC libqos.so)
target_compile_definitions(rnoh PUBLIC C_API_ARCH)
endif()
# 添加rnoh_app共享包
add_library(rnoh_app SHARED
${GENERATED_CPP_FILES}
"./PackageProvider.cpp"
"${RNOH_CPP_DIR}/RNOHOther.cpp"
"${RNOH_CPP_DIR}/RNOHAppNapiBridge.cpp"
)
+ target_include_directories(rnoh_app PUBLIC
+ "${OH_MODULE_DIR}/@tuya-oh/react-native-reanimated/include"
+ "${OH_MODULE_DIR}/@tuya-oh/react-native-reanimated/include//new_version"
+ "${OH_MODULE_DIR}/@tuya-oh/react-native-reanimated/include/generated/nodes"
+ )
target_link_libraries(rnoh_app PUBLIC rnoh)
# RNOH_END: link_packages
target_compile_options(rnoh_app PUBLIC ${folly_compile_options} -DRAW_PROPS_ENABLED -std=c++17)7.字节码格式的release包使用
字节码格式的release包是指在release模式下编译出来、ets文件转换成了.abc、C++源码转换成.so的har包,其命名格式为 react_native_openharmony_abc-x.x.x.xxx.har。 字节码格式的release包使用方式跟release包使用大体上是一样的,主要有两点需要注意:
使用字节码格式的release包需要将工程级的 build-profile.json5 文件中将 useNormalizedOHMUrl 设置为 true,如:
"products": [ { "name": "default", "signingConfig": "default", "compatibleSdkVersion": "5.0.1(14)", "runtimeOS": "HarmonyOS", + "buildOption": { + "strictMode": { + "useNormalizedOHMUrl": true + } + } } ],
组件
[!TIP] "Platform"列表示该属性在原三方库上支持的平台。
[!TIP] "HarmonyOS Support"列为 yes 表示 HarmonyOS 平台支持该属性;no 则表示不支持;partially 表示部分支持。使用方法跨平台一致,效果对标 iOS 或 Android 的效果。
| Name | Description | Type | Required | Platform | HarmonyOS Support |
| --------------------- | ------------------------------------------------------------------- | -------------------- | -------- | --------------- | ----------------- |
| Animated.View | 容器组件 | React.ReactElement | no | Android IOS | yes |
| Animated.Text | 文本组件 | React.ReactElement | no | Android IOS | yes |
| Animated.Image | 图片组件 | React.ReactElement | no | Android IOS | yes |
| Animated.ScrollView | 滚动列表组件 | React.ReactElement | no | Android IOS | yes |
| Animated.Code | 在组件中执行一些更新节点动画的操作, 只执行一次。可使用useCode替代 | React.ReactElement | no | Android IOS | yes |
API
[!TIP] "Platform"列表示该属性在原三方库上支持的平台。
[!TIP] "HarmonyOS Support"列为 yes 表示 HarmonyOS 平台支持该属性;no 则表示不支持;partially 表示部分支持。使用方法跨平台一致,效果对标 iOS 或 Android 的效果。
| Name | Description | Type | Required | Platform | HarmonyOS Support |
| ------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------- | -------- | --------------- | ----------------- |
| Value | 一个用于存储值的容器 | class | no | Android IOS | yes |
| Clock | 一个特殊的Value,在更新动画的过程中将当前时间戳的值更新到对应的动画 | class | no | Android IOS | yes |
| timing | 动画在其持续时间内如何运行 | function | no | Android IOS | yes |
| decay | 某种属性或效果随时间逐渐减弱或消失的过程 | function | no | Android IOS | yes |
| spring | 弹性动画 | function | no | Android IOS | yes |
| acc | 返回给定节点的累计值 | function | no | Android IOS | yes |
| block | 获取一个节点数组,并按照它们在数组中的顺序计算所有节点。然后返回最后一个节点的值。 | function | no | Android IOS | yes |
| call | 如果 args nodes 数组中的一个节点更新,JavaScript 将调用回调,并将 args nodes 阵列中节点的当前值列表作为第一个参数。 | function | no | Android IOS | yes |
| color | 创建 RGBA 格式的颜色节点,其中前三个输入节点应具有 0-255 范围内的整 round 数值(如果需要,请考虑使用节点),并分别对应颜色分量红、绿和蓝。最后一个输入节点应具有 0 到 1 之间的值,并表示 alpha 通道(值 1 表示完全不透明和 0 完全透明)。可以省略 Alpha 参数,然后 1 使用(完全不透明)作为默认值。 | function | no | Android IOS | yes |
| concat | 以字符串形式返回给定节点(数字或字符串)的连接结果 | function | no | Android IOS | yes |
| cond | 如果第一个参数为真,则判断第二个参数并返回,否则判断第三个参数 | function | no | Android IOS | yes |
| debug | 当节点被求值时,它会打印一个字符串,其中包含与 valueNode 的值连接的 messageString。然后返回 valueNode 的值。如果附加了 JS 调试器,则在 JS 调试器中打印日志;如果正在使用 Expo 客户端,则在控制台中打印日志,否则在本机控制台中打印。日志仅在 DEV 模式下可见,对生产构建没有影响。请注意,messageString 应该是普通字符串,而不是动画节点。 | function | no | Android IOS | yes |
| defined | 如果给定节点的计算结果为“已定义”值(即非 null、非 undefined 和非 NaN),则返回 1。否则返回 0。 | function | no | Android IOS | yes |
| diff | 对节点进行求值,并返回上次求值时返回的值与当前值之间的差值。第一次求值时,它返回节点的值。 | function | no | Android IOS | yes |
| diffClamp | 与原始动画库的工作方式相同。 | function | no | Android IOS | yes |
| event | 与原始动画库的工作方式相同 | function | no | Android IOS | yes |
| interpolate | 线性插值将值从一个范围映射到另一个范围 | function | no | Android IOS | yes |
| interpolateColors | 将一个范围内的输入值映射到一个颜色范围内的输出值。 | function | no | | no |
| onChange | 求值时,它会将值与之前的值进行比较。如果它已更改,则将评估操作并返回其值。 | function | no | Android IOS | yes |
| proc | 返回一个可调用函数节点,该节点可用于定义可从其他节点调用的表达式。 | function | no | Android IOS | yes |
| set | 求值时,它将把 sourceNode 的值分配给 Animated。值作为第一个参数传递。换句话说,它执行从 sourceNode 到 valueToBeUpdated 值节点的赋值操作,并返回一个表示此值的节点。 | function | no | Android IOS | yes |
Clock
| Name | Description | Type | Required | Platform | HarmonyOS Support |
| -------------- | --------------------------------------------- | ---------- | -------- | --------------- | ----------------- |
| clockRunning | 验证Clock是否启动,启动返回1,未启动返回0 | function | no | Android IOS | yes |
| startClock | 启动Clock | function | no | Android IOS | yes |
| stopClock | 停止Clock | function | no | Android IOS | yes |
SpringUtils
| Name | Description | Type | Required | Platform | HarmonyOS Support |
| ----------------------------------------- | ------------------------------------------------------------------------------------ | ---------- | -------- | --------------- | ----------------- |
| makeDefaultConfig | 返回动画默认配置的对象 | function | no | Android IOS | yes |
| makeConfigFromBouncinessAndSpeed | 将具有弹性和速度参数的对象转换为 spring 节点所需的配置。弹性和速度可以是节点或数字。 | function | no | Android IOS | yes |
| makeConfigFromOrigamiTensionAndFriction | 将具有张力和摩擦参数的对象转换为弹簧节点所需的配置。张力和摩擦力可能是节点或数字。 | function | no | Android IOS | yes |
Math
| Name | Description | Type | Required | Platform | HarmonyOS Support |
| ---------- | ------------------------------ | ---------- | -------- | --------------- | ----------------- |
| abs | 求绝对值 | function | no | Android IOS | yes |
| add | 求和 | function | no | Android IOS | yes |
| ceil | 向上取整 | function | no | Android IOS | yes |
| divide | 除法 | function | no | Android IOS | yes |
| exp | 返回节点指数 | function | no | Android IOS | yes |
| floor | 向下取整 | function | no | Android IOS | yes |
| log | 返回一个数的自然对数 | function | no | Android IOS | yes |
| max | 返回两个节点值的最大值 | function | no | Android IOS | yes |
| min | 返回两个节点值的最小值 | function | no | Android IOS | yes |
| modulo | 返回第一个数除以第二个数的余数 | function | no | Android IOS | yes |
| multiply | 乘积 | function | no | Android IOS | yes |
| pow | 幂指数 | function | no | Android IOS | yes |
| round | 四舍五入 | function | no | Android IOS | yes |
| sqrt | 求平方 | function | no | Android IOS | yes |
| sub | 求差 | function | no | Android IOS | yes |
三角函数
| Name | Description | Type | Required | Platform | HarmonyOS Support |
| ------ | -------------------- | ---------- | -------- | --------------- | ----------------- |
| acos | 返回一个数值的反余弦 | function | no | Android IOS | yes |
| asin | 返回一个数值的反正弦 | function | no | Android IOS | yes |
| atan | 返回一个数值的反正切 | function | no | Android IOS | yes |
| cos | 返回一个数值的余弦值 | function | no | Android IOS | yes |
| sin | 返回一个数字的正弦值 | function | no | Android IOS | yes |
| tan | 返回一个数值的正切值 | function | no | Android IOS | yes |
逻辑表达式
| Name | Description | Type | Required | Platform | HarmonyOS Support |
| ------------- | ------------------------------------------------------------------------------------------------------------------------- | ---------- | -------- | --------------- | ----------------- |
| and | 逻辑 AND 运算符, 按照提供的参数顺序进行运算,遇到false则返回该值,并停止运算。如果所有参数都为true则返回最后一个参数值 | function | no | Android IOS | yes |
| eq | 比较两个参数是否相等 | function | no | Android IOS | yes |
| greaterOrEq | 大于等于 | function | no | Android IOS | yes |
| greaterThan | 大于 | function | no | Android IOS | yes |
| lessOrEq | 小于等于 | function | no | Android IOS | yes |
| lessThan | 小于 | function | no | Android IOS | yes |
| neq | 不等于 | function | no | Android IOS | yes |
| not | 参数如果判断为false则返回1,否则返回0 | function | no | Android IOS | yes |
| or | 逻辑 OR 运算符, 按照提供的参数顺序进行运算,遇到true则返回该值,并停止运算。如果所有参数都为false则返回最后一个参数值 | function | no | Android IOS | yes |
遗留问题
- [ ]
interpolateColors在 1.9.0 中并未提供实现
其他
开源协议
本项目基于 The MIT License (MIT) ,请自由地享受和参与开源
