npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@twinlight/three

v0.0.6

Published

three.js integration for TwinLight: CameraSync (OrbitControls -> control channel) and ThreeOverlay interaction surface.

Readme

@twinlight/three

three.js integration helpers for TwinLight. TwinLight is a remote native renderer, not a WebGL implementation, so this package mirrors three.js scene state into TwinLight while local three.js remains useful for controls, overlays, gizmos, and migration adapters.

60-second scene bridge

import { SceneBridge } from "@twinlight/three";

const bridge = new SceneBridge((message) => {
  client.send(message);
});

bridge
  .bindScene(scene, { camera, controls })
  .start();

Limited renderer-like adapter

import { TwinLightRenderer } from "@twinlight/three";

const renderer = new TwinLightRenderer({ client });
renderer.setSize(1280, 720);
renderer.render(scene, camera);

TwinLightRenderer.render(scene, camera) mirrors scene and camera state. Final pixels arrive asynchronously from the native renderer through the selected TwinLight viewport transport.

Professional integration notes

  • SceneBridge is the public facade name for the existing diff engine.
  • Viewport composes the remote surface with a local transparent three.js overlay.
  • Pure mappers such as cameraMessage, transformMessage, and materialMessage remain stable named exports for tests and custom integrations.

Not supported

  • TwinLightRenderer is not a THREE.WebGLRenderer subclass.
  • No WebGL render targets, shader compilation, postprocessing composer parity, or immediate readback.
  • No automatic translation of arbitrary ShaderMaterial code.