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@tylerwarburton/sprite-core-client

v0.5.8

Published

TypeScript client SDK for the SpriteCore plugin — portable animation graph + sprite player for browsers, Node, and any JS runtime

Readme

@tylerwarburton/sprite-core-client

TypeScript client SDK for the SpriteCore plugin. Consumes the CharacterManifest wire shape emitted by node.getCharacterManifest and drives a portable animation graph + sprite player that any JS runtime (browser, Node, Electron, React Native) can render.

This is the reference implementation — the Kotlin and Swift kits in sibling packages are functional mirrors of this code, validated against the shared fixtures/ suite at the repo root.

Install

npm install @tylerwarburton/sprite-core-client

Published to the public npm registry under the @tylerwarburton scope.

Minimal usage

import {
  AnimationGraph,
  SpriteAnimationPlayer,
  InMemorySpriteSource,
  createAvatarMarkerParser,
} from "@tylerwarburton/sprite-core-client";

const envelope = await fetchCharacterManifest("my-agent");
const graph = AnimationGraph.fromManifest(envelope.manifest, "headshot");

const frameSource = new InMemorySpriteSource<ImageBitmap>((bytes) =>
  createImageBitmap(new Blob([bytes])),
);
for (const [refKey, bytes] of Object.entries(assetBytes)) {
  frameSource.put(refKey, bytes);
}

const player = new SpriteAnimationPlayer(graph);
player.currentRef.subscribe((ref) => {
  if (!ref) return;
  const bitmap = frameSource.frame(ref);
  drawToCanvas(bitmap);
});

// When the model emits `<<<happy>>>`:
const parser = createAvatarMarkerParser();
const { markers, cleanedText } = parser.push(streamedChunk);
for (const m of markers) {
  player.requestState(m.state, m.count);
}

Surface

  • CharacterManifest types and TypeBox schemas (re-exported from @tylerwarburton/sprite-core-schema)
  • AnimationGraph.fromManifest(manifest, mode) — projection + wildcard transition resolver
  • SpriteAnimationPlayer — state machine, phases, play-count, ping-pong
  • FrameSource<F> interface + InMemorySpriteSource
  • AssetSource — manifest + asset cache with revision checks
  • createAvatarMarkerParser() / splitByMarkers() — streaming marker parser
  • MutableObservable — minimal StateFlow equivalent for currentRef / currentState