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@tylerwarburton/sprite-core-pixellab

v0.6.0

Published

Host-neutral Pixellab.ai client (character create/animate/jobs) + SpriteCore atlas exporter

Readme

@tylerwarburton/sprite-core-pixellab

Host-neutral Pixellab.ai client + SpriteCore atlas exporter. Shared by the OpenClaw plugin and the SpriteCore MCP server; no gateway or host coupling.

Entry points

  • . — the API client (no native deps):
    • PixellabBridge — submit + poll character create / animate background jobs (/v2/...), with an account-wide concurrency cap and in-memory job tracking (startJob, awaitJob, getJob, listJobs, getJson).
    • fs/path helpers (readBytes, readUtf8, defaultAssetsRoot).
  • ./exportrunExport(...): download a finished character bundle by UUID and pack a renderable <id>.atlas.{json,webp} + per-state frames. Pulls sharp + jszip for image packing, so it's a separate entry.
import { PixellabBridge } from "@tylerwarburton/sprite-core-pixellab";
import { runExport } from "@tylerwarburton/sprite-core-pixellab/export";

The bridge handles wrapped (<character-name>/animations/...) and flat zip layouts, canonicalizes v3 animation slugs (happy_expressionhappy), and cleans up intermediate frames tolerantly on Windows.

License

MIT.