npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@ue-shed/observatory

v0.8.0

Published

Headless bounded Unreal actor observation, transform streaming, and focus APIs.

Readme

@ue-shed/observatory

Actor discovery, stable identity, bounded snapshots and deltas, retained spatial projection, and focus operations. The first implemented slice powers Map Review's Live World Scout through validated Remote Control calls and a local binary transform stream.

npm install --save-exact @ue-shed/observatory @ue-shed/unreal-connection

Install the matching UEShedObservatory plugin from the same release manifest. The package is headless: a host owns its own IPC/UI adaptation and no Workbench or extension UI is required.

Live actor observation

Observatory.observe(endpoint, options) owns the full demand-driven observation lifecycle and returns an Effect Stream of WorldObservationState:

Observatory.observe(endpoint, { cadenceHz: 30 }).pipe(
	Stream.runForEach((state) => Effect.sync(() => render(state)))
);

It negotiates StartActorObservation over Remote Control, opens a scoped named-pipe server for the returned pipe name, installs the actor catalog, and applies decoded USOT v1 transform batches into WorldObservationState (connectinglivestale → …). Resets and session changes reacquire a fresh catalog automatically; sustained rejection or negotiation failure surfaces a typed ActorObservationSessionError or ActorObservationRecoveryExhaustedError after a bounded number of recovery attempts. StopActorObservation is always called when the stream's scope closes. Observatory.setObservationCadence(endpoint, cadenceHz) retunes a running producer without closing that stream's named-pipe session.

When the connected editor cannot stream (not_supported, e.g. non-Windows), observe falls back to bounded GetActorSnapshot polling at ≤10 Hz and emits polling_fallback states instead of failing.

snapshot and focus remain for one-shot CLI and compatibility use.

The lower-level ActorFeed service (actorFeedLayer, acquireActorFeedScoped) owns just the named-pipe transport and incremental USOT decoding, with a bounded sliding PubSub so a slow subscriber only ever sees the newest packet rather than an unbounded backlog.

Performance evidence

pnpm benchmark:observatory       # deterministic host decode/apply + Canvas paint
pnpm benchmark:observatory:live  # running fixture editor in PIE; host + Workbench IPC/Canvas

The live command defaults to http://127.0.0.1:30001; set UE_SHED_REMOTE_CONTROL_ENDPOINT to override it. It validates L_CameraLoad, the three fixture class counts, and PIE before measuring the Unreal producer, named-pipe host, and a real Electron Workbench World Scout presentation. The Workbench phase must sustain at least 10 painted transform sequences per second.

Actor snapshots and stream catalogs optionally include classPath, authored actorGuid, folderPath, levelPackage, tags, and tagsTruncated. Tags are bounded to 256 entries. Metadata is sampled when reading a snapshot/catalog, not in high-frequency USOT transform packets. Refresh or restart observation to rediscover metadata edits. GUID is optional and never synthesized from runtime object identity; it does not by itself establish cross-world or cross-project ownership.