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@ujjwalvivek/dino-blink

v1.0.0

Published

Retro infinite runner. Blink through chaos like a warlock. A WASM Artifact

Readme

Dino Blink: A WASM Artifact

npm GitHub release License: MIT

A retro-style infinite runner built on Journey Engine. The Engine is open sourced at github.com/ujjwalvivek/journey-engine.

Installation

npm install @ujjwalvivek/dino-blink@${version}

Usage

Quick Embed

<script type="module">
  import init from 'https://cdn.jsdelivr.net/npm/@ujjwalvivek/dino-blink@${version}/dino_blink.js';
  await init();
</script>

npm / bundler

import init from '@ujjwalvivek/dino-blink@${version}';
await init();

React / Framework

import { useEffect } from 'react';
import init from '@ujjwalvivek/dino-blink@${version}';

export function DinoGame() {
  useEffect(() => { init(); }, []);
  return <div style={{ width: '100%', height: '100vh' }} />;
}

Building locally

Requires Rust + wasm-pack.

# build WASM into pkg/
wasm-pack build --target web --scope ujjwalvivek

# serve locally (browsers block WASM from file://)
npx serve .

Technical Details

  • Size: 6MB (WASM binary + JS bindings)
  • LOC: 500 lines of Code
  • Engine: Journey Engine (custom Rust game framework)
  • Target: WebAssembly (ES6 modules)

License

MIT


Play it live: ujjwalvivek.itch.io/dino-blink
Source: github.com/ujjwalvivek/dino-blink