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@ujjwalvivek/journey-engine

v1.1.2

Published

Journey Engine: A custom 2D game engine built with Rust and wGPU

Readme

Journey Engine: WASM Distribution README (@ujjwalvivek/journey-engine)

NPM Version License

WebAssembly build of Journey, a custom 2D Metroidvania game engine built from scratch in Rust. By hosting the compiled .wasm binaries on the global CDN, the engine's Git repository remains 100% clean of binary bloat while allowing frontend wrappers to time-travel between engine versions dynamically.

You can read the full technical breakdown of this engine's development at ujjwalvivek.com.

Tech Stack

  • Core Engine: Rust
  • Compilation Target: WebAssembly (wasm32-unknown-unknown)
  • Web Integration: wasm-bindgen, web-sys
  • Frontend Wrapper: TypeScript, Vite

How to Load This Package

If you want to run this specific historical version of the engine in a web project without installing local binaries, you can fetch it dynamically at runtime using an ES module import from the jsDelivr CDN.

async function journeyEngine() {
    const version = "${version}"; //? This should match the version in package.json
    const cdnUrl = `https://cdn.jsdelivr.net/npm/@ujjwalvivek/journey-engine@${version}/game.js`;
    
    try {
        //? Fetch and initialize the compiled Rust engine directly from the CDN
        const module = await import(/* @vite-ignore */ cdnUrl);
        const init = module.default;
        
        await init();
        console.log(`Journey Engine v${version} booted successfully!`);
    } catch (error) {
        console.error("Failed to load Engine from CDN:", error);
    }
}

journeyEngine();

License

MIT License. See LICENSE for details.