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@ultrachess/react

v1.2.3

Published

Opinionated React chessboard with owned state, byte-scoped subscriptions, refs-only drag, polished default theme and pieces, sounds, arrows, premoves, and SSR static rendering.

Readme

@ultrachess/react

Opinionated React chessboard with owned state, byte-scoped subscriptions, refs-only drag, WAAPI piece movement, Canvas arrows, bundled move sounds, optional mobile haptics, SSR static rendering, WAI-ARIA keyboard parity, and a polished default board using @ultrachess/themes/green plus @ultrachess/pieces/neo. Powered by ultrachess (WASM) and @ultrachess/core.

Status

1.2.x — interactive board, drag, controlled analysis positions, animations, arrows, premoves, sounds, mobile haptics, themes, piece sets, and SSR static rendering are shipped.

Move feedback

  • sound={false} keeps audio fully disabled.
  • sound / useMoveSound allocate audio pools lazily on the first move cue; bundled MP3 assets are emitted by consumer bundlers instead of fetched from a CDN.
  • haptics / useMoveHaptics provide mobile-only tactile feedback using the same move-cue classifier as sound.
  • Controlled positionFen changes emit the same feedback after the initial sync, so analysis/replay boards can keep desktop sounds and mobile haptics without a second integration.

Entry points

  • @ultrachess/react — interactive board (client component).
  • @ultrachess/react/server — static SSR board (zero client JS).
  • @ultrachess/react/canvas — opt-in full-canvas renderer (post-1.0).

Size budget

  • @ultrachess/react < 24 KB gzip.
  • @ultrachess/react/server < 4 KB gzip.

Enforced in CI via size-limit.