npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@umm/unirx_observablelifecyclemonobehaviour

v1.0.2

Published

Provide UniRx wrapper for MonoBehaviour.Awake(), MonoBehaviour.Start()

Downloads

6

Readme

unirx_observablelifecyclemonobehaviour

  • Awake(), Start() の実行完了を待つためのストリームを提供します。

Requirement

Install

npm install github:umm-projects/unirx_observablelifecyclemonobehaviour

Usage

ObservableLifecycleMonoBehaviour を継承

  • 実行順待ちを行うためのクラスを継承します。
  • 待つ側も待たれる側も ObservableLifecycleMonoBehaviour を継承します。

Inspector から読み込み待ち対象の GameObject, Component を設定

  • 下記4つのリストを [SerializeField] として公開しています。
    • Pre Awake GameObject List
    • Pre Awake Component List
    • Pre Start GameObject List
    • Pre Start Component List
  • GameObject を設定した場合、当該 GameObject にアタッチされている全ての ObservableLifecycleMonoBehaviour を待ちます。

必要に応じて Awake(), Start() で行いたい処理を実装

  • 対応するコールバックメソッドに、本来 Awake() や Start() で行いたかった処理を実装します。
    • Awake(): void OnAwake()
    • Start(): void OnStart()

License

Copyright (c) 2018 Tetsuya Mori

Released under the MIT license, see LICENSE.txt