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@unitflow/core

v0.9.1

Published

Effect-native scoped UI state manager core.

Readme

@unitflow/core

Core Unitflow runtime primitives for Effect-native frontend architecture.

@unitflow/core starts with small frontend primitives: stores hold renderable state, events represent actions, queries own async reads, and mutations own async writes. Models give those primitives an Effect service boundary with dependencies, lifetime, and typed ports.

Unitflow is inspired by Effector: explicit stores, events, and UI logic outside the component tree, rebuilt around Effect services, layers, scopes, and dependency injection.

Install

pnpm add @unitflow/core [email protected]

Imports

import { Event, Model, Mutation, Query, Registry, Store } from "@unitflow/core";

The Shape

Store     -> renderable state
Event     -> typed action
Query     -> async read with visible state
Mutation  -> async write with visible state and done event
Model     -> UI-facing Effect service and ownership boundary
Registry  -> scoped runtime storage, model instances, and settling

Stores

const count = Store.make(0);

yield* Store.set(count, 1);
yield* Store.update(count, (value) => value + 1);

const doubled = count.pipe(Store.map((value) => value * 2));

Stores can be read with Store.get(...), derived with Store.map(...) or Store.combine(...), and streamed with Store.stream(...).

Events

const submitted = yield* Event.make<string>().pipe(
  Event.handler((name) => Effect.log(`submitted ${name}`)),
);

yield* Event.emit(submitted, "Ada");

Events are point-in-time model actions. Use Event.handler(...) for ordinary model behavior and Event.stream(...) when you need stream operators.

Queries

const projects = yield* Query.make(fetchProjects);

return {
  inputs: { refresh: projects.refresh },
  outputs: { projects: projects.state },
  ui: { projects: projects.state, refresh: projects.refresh },
};

Queries are model-owned async reads. They expose state and refresh; the handler is a normal Effect.

Mutations

const save = yield* Mutation.make(saveProject);

return {
  inputs: { save: save.run },
  outputs: { saved: save.done },
  ui: { save: save.run, saveState: save.state },
};

Mutations are model-owned async writes. They expose run, state, and done.

Models

A model is an Effect service for one UI unit: a screen, form, row, dialog, panel, or headless behavior service. It owns state, actions, async work, dependencies, child models, and lifetime.

Models expose typed sections:

return {
  inputs: {},  // actions other code may trigger
  outputs: {}, // state/events other code may observe
  ui: {},      // render surface for a View
};

Because models are services, they compose with Layer, can depend on regular Effect services, and can be replaced in tests.

Minimal Model

import * as Effect from "effect/Effect";
import { Event, Model, Store } from "@unitflow/core";

export class CounterModel extends Model.Service<CounterModel>()(
  "readme/counter",
)({
  make: () => Effect.gen(function* () {
    const count = Store.make(0);

    const increment = yield* Event.input<void>().pipe(
      Event.handler(() => Store.update(count, (value) => value + 1)),
    );

    return {
      inputs: { increment },
      outputs: { count },
      ui: { count, increment },
    };
  }),
}) {}

Testing

Use the same public actions the UI uses, then wait for async and reactive work to settle.

yield* Registry.allSettled(
  Event.emit(counter.inputs.increment),
);

const value = yield* Store.get(counter.outputs.count);