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@usephase/core

v0.6.1

Published

Lifecycle-aware animation and rendering primitives for the web

Readme

@usephase/core

Status: Alpha. APIs are evolving rapidly. Expect breaking changes.

Framework-agnostic, lifecycle-aware primitives for animation and rendering performance.

Install

pnpm add @usephase/core

Getting started

import { createLoop } from '@usephase/core';

const loop = createLoop({
  target: document.querySelector('.dot'),
  onTick: (frame) => {
    console.log(frame.elapsed);
  },
});

loop.start();

Why @usephase/core

  • Pauses when unseen. Off-screen or in a background tab, work stops and CPU drops to zero.
  • Respects reduced motion by default. Accessibility is built in, not an opt-in.
  • Batches layout reads. Element-relative pointer tracking reads one rect per dirty frame; scroll geometry is read on attachment or explicit measurement and coalesced after resize signals; other dimensions and visibility come from observers.
  • Frame-locked shared clock. Tickers using the same clock protocol read one timestamp, so they do not drift out of sync.
  • Input before frame loops. Within one clock protocol, pointer, scroll, mutation, and throttle work queued before a frame flushes before its animation callbacks.
  • Tracks skipped rendering and schedules idle work. Receive updates when content-visibility skips an element, and run callbacks during browser idle periods.

Easing and math functions are available only from @usephase/core/ease.

@usephase/core/internal is reserved for @usephase/* binding packages. Applications must not import it. It has no deprecation cycle or compatibility guarantee.

React applications can add @usephase/react. Read the full documentation, install the phase agent skill, review the changelog, or see the MIT license.