@uturi/sonification
v2.1.0
Published
Accessibility tool that converts numerical data into musical melodies for visually impaired users
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@uturi/sonification
A data sonification library that transforms numerical data into musical melodies, enabling visually impaired users to experience data audibly. Inspired by synesthesia—a condition where people experience colors when hearing music—and synesthetic imagery in literature, this library bridges the gap between visual and auditory perception.
Features
- 4 Sonification Methods: frequency, volume, rhythm, melody
- Framework Support: Works with React, Vue, Svelte, or vanilla JavaScript
- Flexible Configuration: Adjust parameters such as frequency, volume, rhythm, and more
- TypeScript Support: Full type safety
- Web Worker Support: Audio generation in background thread for better performance
- Comprehensive Error Handling: Custom error classes with error codes for better error management
- Accessibility Focused: An alternative to data visualization for the visually impaired
Demo
open https://uturi.vercel.app/sonification
Installation
npm install @uturi/sonification
# or
yarn add @uturi/sonification
# or
pnpm add @uturi/sonificationQuick Start
Vanilla JavaScript / TypeScript
import { Sonifier } from '@uturi/sonification';
const data = [10, 50, 30, 80, 20, 90, 40, 70];
const sonifier = new Sonifier();
const result = await sonifier.sonify(data, 'frequency', { autoPlay: true });
console.log('Generated data points:', result.dataPoints);
console.log('Audio duration:', result.duration);React
import { useSonifier } from '@uturi/sonification/react';
import { useCallback } from 'react';
function ChartWithSound() {
const chartData = [10, 25, 15, 40, 35, 60];
const { sonify, isPlaying, error, result } = useSonifier({
duration: 2.0,
volume: 0.5,
});
const handlePlaySound = useCallback(async () => {
try {
await sonify(chartData, 'melody', { autoPlay: true });
} catch (err) {
// err is always SonificationError
console.error('Error:', err);
}
}, [chartData, sonify]);
return (
<div>
<button onClick={handlePlaySound} disabled={isPlaying}>
{isPlaying ? 'Playing...' : 'Play Chart Sound'}
</button>
{error && (
<div>
Error: {error.message}
{error.code && ` (${error.code})`}
</div>
)}
{result && <div>Last result: {result.dataPoints.length} data points</div>}
</div>
);
}Vue
<script setup lang="ts">
import { useSonifier } from '@uturi/sonification/vue';
const chartData = [10, 25, 15, 40, 35, 60];
const { sonify, isPlaying, error, result } = useSonifier({
duration: 2.0,
volume: 0.5,
});
const handlePlaySound = async () => {
try {
await sonify(chartData, 'melody', { autoPlay: true });
} catch (err) {
// err is always SonificationError
console.error('Error:', err);
}
};
</script>
<template>
<div>
<button @click="handlePlaySound" :disabled="isPlaying">
{{ isPlaying ? 'Playing...' : 'Play Chart Sound' }}
</button>
<div v-if="error">
Error: {{ error.message }}
<span v-if="error.code"> ({{ error.code }})</span>
</div>
<div v-if="result">Last result: {{ result.dataPoints.length }} data points</div>
</div>
</template>Svelte
<script lang="ts">
import { useSonifier } from '@uturi/sonification/svelte';
const chartData = [10, 25, 15, 40, 35, 60];
const { sonify, isPlaying, error, result } = useSonifier({
duration: 2.0,
volume: 0.5,
});
const handlePlaySound = async () => {
try {
await sonify(chartData, 'melody', { autoPlay: true });
} catch (err) {
// err is always SonificationError
console.error('Error:', err);
}
};
</script>
<button on:click={handlePlaySound} disabled={$isPlaying}>
{$isPlaying ? 'Playing...' : 'Play Chart Sound'}
</button>
{#if $error}
<div>
Error: {$error.message}
{#if $error.code} ({$error.code}){/if}
</div>
{/if}
{#if $result}
<div>Last result: {$result.dataPoints.length} data points</div>
{/if}Sonification Methods
1. Frequency
The frequency (pitch) changes according to the value. Higher values produce higher pitches.
const sonifier = new Sonifier();
const result = await sonifier.sonify(data, 'frequency', { autoPlay: true });2. Volume
The volume changes according to the value. Higher values produce louder sounds.
const sonifier = new Sonifier();
const result = await sonifier.sonify(data, 'volume', { autoPlay: true });3. Rhythm
The rhythm pattern changes according to the value. Higher values produce faster rhythms.
const sonifier = new Sonifier();
const result = await sonifier.sonify(data, 'rhythm', { autoPlay: true });4. Melody
The scale changes according to the value, creating a musical melody using notes (C, D, E, F, G, A, B).
const sonifier = new Sonifier();
const result = await sonifier.sonify(data, 'melody', { autoPlay: true });Configuration
SonifierConfig
interface SonifierConfig {
// Basic audio settings
sampleRate?: number; // Sample rate (default: 44100)
duration?: number; // Audio duration in seconds (default: 2.0)
// Frequency settings
frequency?: number; // Base frequency in Hz (default: 825)
minFrequency?: number; // Minimum frequency in Hz (default: 150)
maxFrequency?: number; // Maximum frequency in Hz (default: 1500)
// Volume settings
volume?: number; // Base volume (range: 0 ~ 1, default: 0.3)
minVolume?: number; // Minimum volume (default: 0.1)
maxVolume?: number; // Maximum volume (default: 0.5)
// Rhythm settings
rhythm?: number; // Base rhythm (range: 0 ~ 1, default: 0.5)
minRhythm?: number; // Minimum rhythm (default: 0.1)
maxRhythm?: number; // Maximum rhythm (default: 1)
}SonifierOptions
interface SonifierOptions {
autoPlay?: boolean; // Whether to play audio automatically (default: false)
}Example: Custom Configuration
import { Sonifier } from '@uturi/sonification';
const sonifier = new Sonifier({
// Basic audio settings
duration: 3.0, // 3 seconds playback
sampleRate: 44100, // CD quality
// Frequency range (Hz)
minFrequency: 200, // Lowest pitch
maxFrequency: 800, // Highest pitch
// Volume range (0-1)
minVolume: 0.1, // Minimum volume
maxVolume: 0.8, // Maximum volume
// Rhythm range (0-1)
minRhythm: 0.2, // Minimum rhythm
maxRhythm: 0.9, // Maximum rhythm
});
// Configuration can also be updated dynamically
sonifier.setConfig({
duration: 4.0,
volume: 0.6,
});
const result = await sonifier.sonify(salesData, 'frequency', { autoPlay: true });API Reference
Core API
Sonifier
The main class for creating sonification instances.
class Sonifier {
constructor(config?: SonifierConfig);
sonify(
data: number[],
method: SonifierMethod,
options?: SonifierOptions,
): Promise<SonifierResult>;
play(audioBuffer: AudioBuffer): Promise<void>;
getConfig(): Required<SonifierConfig>;
setConfig(config: SonifierConfig): void;
cleanup(): void;
}sonify(data, method, options?)
Converts numeric data into audio.
Parameters:
data: number[]- Array of numeric values to sonifymethod: SonifierMethod- Sonification method:'frequency' | 'volume' | 'rhythm' | 'melody'options?: SonifierOptions- Optional configuration
Returns: Promise<SonifierResult>
Example:
const result = await sonifier.sonify([10, 20, 30, 40, 50], 'melody', {
autoPlay: true,
});play(audioBuffer)
Plays an AudioBuffer through the Sonifier instance.
Parameters:
audioBuffer: AudioBuffer- Web Audio API AudioBuffer to play
Returns: Promise<void>
Example:
const result = await sonifier.sonify(data, 'frequency');
await sonifier.play(result.audioBuffer);Framework Hooks
React: useSonifier(initialConfig?)
import { useSonifier } from '@uturi/sonification/react';
const {
sonify, // (data, method, options?) => Promise<SonifierResult>
play, // (audioBuffer) => Promise<void>
getConfig, // () => Required<SonifierConfig>
setConfig, // (config) => void
isPlaying, // boolean
error, // SonificationError | null
result, // SonifierResult | null
getSonifier, // () => Sonifier
} = useSonifier(initialConfig);Vue: useSonifier(initialConfig?)
import { useSonifier } from '@uturi/sonification/vue';
const {
sonify, // (data, method, options?) => Promise<SonifierResult>
play, // (audioBuffer) => Promise<void>
getConfig, // () => Required<SonifierConfig>
setConfig, // (config) => void
isPlaying, // Ref<boolean>
error, // Ref<SonificationError | null>
result, // Ref<SonifierResult | null>
getSonifier, // () => Sonifier
} = useSonifier(initialConfig);Svelte: useSonifier(initialConfig?)
import { useSonifier } from '@uturi/sonification/svelte';
const {
sonify, // (data, method, options?) => Promise<SonifierResult>
play, // (audioBuffer) => Promise<void>
getConfig, // () => Required<SonifierConfig>
setConfig, // (config) => void
isPlaying, // Writable<boolean>
error, // Writable<SonificationError | null>
result, // Writable<SonifierResult | null>
getSonifier, // () => Sonifier
} = useSonifier(initialConfig);Return Types
SonifierResult
interface SonifierResult {
audioBuffer: AudioBuffer; // Generated audio buffer
duration: number; // Audio duration in seconds
dataPoints: DataPoint[]; // Array of data points
}DataPoint
interface DataPoint {
value: number; // Original value
timestamp: number; // Time position in seconds
volume: number; // Volume value
frequency: number; // Frequency value in Hz
note?: string; // Note name (only for melody method: 'C', 'D', 'E', 'F', 'G', 'A', 'B')
}SonificationError
class SonificationError extends Error {
readonly code: SonificationErrorCode; // Error code to distinguish error types
readonly cause?: Error; // Original error that caused this error
readonly field?: string; // Field name where error occurred (for validation errors)
}ERROR_CODES
export const ERROR_CODES = {
WORKER_ERROR: 'WORKER_ERROR', // Web Worker initialization or execution error
VALIDATION_ERROR: 'VALIDATION_ERROR', // Input data or configuration validation failed
TIMEOUT_ERROR: 'TIMEOUT_ERROR', // Audio generation timeout
AUDIO_CONTEXT_ERROR: 'AUDIO_CONTEXT_ERROR', // AudioContext related error
UNKNOWN_ERROR: 'UNKNOWN_ERROR', // Unknown error
} as const;
export type SonificationErrorCode =
| typeof ERROR_CODES.WORKER_ERROR
| typeof ERROR_CODES.VALIDATION_ERROR
| typeof ERROR_CODES.TIMEOUT_ERROR
| typeof ERROR_CODES.AUDIO_CONTEXT_ERROR
| typeof ERROR_CODES.UNKNOWN_ERROR;Requirements
- Node.js: 18.0.0 or higher
- Browser: Web Audio API supported browsers (Chrome, Firefox, Safari, Edge)
Peer Dependencies
The following are optional peer dependencies. Install only the ones you need:
react: ^18.0.0 (for React support)vue: ^3.0.0 (for Vue support)svelte: ^3.0.0 || ^4.0.0 || ^5.0.0 (for Svelte support)
Advanced Usage
Using Core API Only
If you only need the core functionality without framework hooks:
import { Sonifier } from '@uturi/sonification/core';
const sonifier = new Sonifier();
// ... same API as aboveManual Audio Playback
const sonifier = new Sonifier();
const result = await sonifier.sonify(data, 'melody', { autoPlay: false });
// Play later
await sonifier.play(result.audioBuffer);
// Or use the AudioBuffer with other Web Audio API features
const audioContext = new AudioContext();
const source = audioContext.createBufferSource();
source.buffer = result.audioBuffer;
source.connect(audioContext.destination);
source.start();Error Handling
All errors thrown by the library are instances of SonificationError, which provides structured error information including error codes, field names, and cause errors.
Error Types
The library uses error codes to distinguish different types of errors:
import { SonificationError, ERROR_CODES } from '@uturi/sonification';
try {
const result = await sonifier.sonify(data, 'melody', { autoPlay: true });
console.log('Success:', result);
} catch (error) {
if (error instanceof SonificationError) {
switch (error.code) {
case ERROR_CODES.VALIDATION_ERROR:
console.error('Validation error:', error.message);
console.error('Field:', error.field); // Field name where error occurred
break;
case ERROR_CODES.WORKER_ERROR:
console.error('Worker error:', error.message);
if (error.cause) {
console.error('Cause:', error.cause);
}
break;
case ERROR_CODES.TIMEOUT_ERROR:
console.error('Timeout error:', error.message);
break;
case ERROR_CODES.AUDIO_CONTEXT_ERROR:
console.error('AudioContext error:', error.message);
break;
default:
console.error('Unknown error:', error.message);
}
}
}Error Codes
export const ERROR_CODES = {
WORKER_ERROR: 'WORKER_ERROR', // Web Worker initialization or execution error
VALIDATION_ERROR: 'VALIDATION_ERROR', // Input data or configuration validation failed
TIMEOUT_ERROR: 'TIMEOUT_ERROR', // Audio generation timeout
AUDIO_CONTEXT_ERROR: 'AUDIO_CONTEXT_ERROR', // AudioContext related error
UNKNOWN_ERROR: 'UNKNOWN_ERROR', // Unknown error
} as const;SonificationError Class
class SonificationError extends Error {
readonly code: SonificationErrorCode; // Error code
readonly cause?: Error; // Original error (if any)
readonly field?: string; // Field name (for validation errors)
}Example: Handling Validation Errors
import { Sonifier, SonificationError, ERROR_CODES } from '@uturi/sonification';
const sonifier = new Sonifier();
try {
// Invalid configuration
sonifier.setConfig({
minFrequency: 1000,
maxFrequency: 500, // Invalid: min > max
});
} catch (error) {
if (error instanceof SonificationError && error.code === ERROR_CODES.VALIDATION_ERROR) {
console.error('Validation failed:', error.message);
console.error('Problem field:', error.field); // 'frequency'
}
}
try {
// Invalid data
await sonifier.sonify([NaN, Infinity, null as any], 'frequency');
} catch (error) {
if (error instanceof SonificationError && error.code === ERROR_CODES.VALIDATION_ERROR) {
console.error('Invalid data:', error.message);
console.error('Field:', error.field); // 'data'
}
}Example: Framework Integration
// React
import { useSonifier } from '@uturi/sonification/react';
import { SonificationError, ERROR_CODES } from '@uturi/sonification';
function MyComponent() {
const { sonify, error } = useSonifier();
// error is always SonificationError | null
if (error) {
if (error.code === ERROR_CODES.VALIDATION_ERROR) {
return <div>Validation error: {error.message}</div>;
}
return <div>Error: {error.message}</div>;
}
// ...
}License
This project is licensed under the MIT License. See the LICENSE file for details.
Contributing
- Fork the repo and git clone it
- Install dependencies:
pnpm install - Run watch mode (it will watch code changes in
src/folder and generate files indist/folder):cd packages/sonification pnpm run dev - Add/update code in
src/folder - Test your changes:
# Run tests pnpm run test - Lint and type check:
pnpm run lint pnpm run type-check - Push to your forked repo on GitHub
- Make a pull request to the main branch of this repo
