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@vecto-ui/core

v0.7.0

Published

A zero-DOM, Canvas 2D Entity Component System (ECS) rendering framework — 60 FPS with 100,000+ entities.

Downloads

1,184

Readme

@vecto-ui/core

The Zero-DOM, Canvas-native rendering engine behind VectoUI — ECS + Virtual Math Tree, with an accessibility/automation shadow layer.

Part of the VectoUI ecosystem.

What it does

@vecto-ui/core renders a whole UI onto one <canvas>: layout, hit-testing, animation and physics are pure math on a Virtual Math Tree, dispatched to a Canvas 2D (or WebGL2) renderer — no per-element DOM, no reflow, no style recalc. Interactive entities project a real, transparent DOM node through the a11yRoot shadow layer, so a pure-canvas page stays accessible and drivable by assistive tech and AI agents.

Includes: Scene (render loop + a11y sync), Entity (ECS base), LayoutEngine (Intl.Segmenter with a cold/hot prepare/layoutPrepared split), SpatialHashGrid, LayoutResultBuffer (zero-GC), SplineEntity (native vectomancy math-curve rendering + curve-accurate hit-testing), CanvasRenderer, and a WebGLPointRenderer point/rect batch layer.

Performance

See the main README for measured, reproducible numbers (bun run benchmark / bun run compare:dom). Headline levers: viewport culling, on-demand redraw, draw-call batching, a WebGL2 point layer, and a cold/hot text layout split (~3.5× faster reflow). No fabricated comparisons — numbers are per-machine and complexity-dependent.

Quick Start

import { Scene, Entity, IRenderer } from '@vecto-ui/core';

class CircleEntity extends Entity {
  isPointInside(x: number, y: number) {
    return Math.hypot(x - this.x, y - this.y) < 50;
  }
  render(r: IRenderer) {
    r.beginPath();
    r.arc(0, 0, 50, 0, Math.PI * 2);
    r.fill('#38bdf8');
  }
}

const canvas = document.querySelector('canvas')!;
const scene = new Scene(canvas);
scene.add(new CircleEntity().setPosition(100, 100));
scene.start();

For high-level accessible components (Button, Input, Card…), see @vecto-ui/ui.

License

MIT © 2026 Xuepoo