@verygoodgraphics/vgg-svelte
v0.1.28
Published
## Environment
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VGG Svelte
Environment
Create a .env file and set the VGG runtime URL if you want to use a specific version, otherwise it will use the latest version.
# Open your terminal and goto the root directory of your project
cp /packages/svelte/.env.example /packages/svelte/.envUsage
<VGGRender />
<script lang="ts">
import VGGRender from '@verygoodgraphics/vgg-svelte';
</script>
<VGGRender
src="https://raw.githubusercontent.com/verygoodgraphics/vgg_docs/main/static/example/docs__example__vgg_homepage_v1.daruma"
canvasStyle="width: 50vw; height: 100vh"
onLoad={async (event, instance) => {
console.log(event, instance);
instance?.$('#vgg_home').on(EventType.Click, async () => {
window.alert('Hello, VGG!');
});
}}
/>API
Props for <VGGRender />
| Option | Type | Required | Default |
| -------------------- | ------------------------------------------------------ | -------- | ---------------------------------- |
| src | string | Int8Array | - | - |
| runtime | string | - | https://s5.vgg.cool/runtime/latest |
| canvasStyle | string | - | - |
| editMode | boolean | - | false |
| verbose | boolean | - | false |
| disableLoader | boolean | - | false |
| customFonts | string[] | - | [] |
| onLoad | (event: VGGEvent, instance: VGG<T>) => Promise<void> | - | - |
| onLoadError | (event: VGGEvent) => Promise<void> | - | - |
| onReady | EventCallback | - | - |
| onRendered | EventCallback | - | - |
| onStateChange | (event: VGGEvent, instance: VGG<T>) => Promise<void> | - | - |
| onSelect | EventCallback | - | - |
| onLoadingStateUpdate | (state: LoadingState) => void | - | - |
