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@verygoodgraphics/vgg-wasm

v0.1.26

Published

## Environment

Readme

VGG WASM

Environment

Create a .env file and set the VGG runtime URL if you want to use a specific version, otherwise it will use the latest version.

# Open your terminal and goto the root directory of your project
cp /packages/wasm/.env.example /packages/wasm/.env

Usage

Import through CDN

<script src="https://www.unpkg.com/@verygoodgraphics/vgg-wasm"></script>
<script>
  const vgg = new VGG({
    src: "https://raw.githubusercontent.com/verygoodgraphics/vgg_docs/main/static/example/docs__example__vgg_homepage_v1.daruma",
    canvas: document.querySelector("#canvas"),
  })

  ;(async () => {
    await vgg.load()

    if (vgg.state === "ready") {
      await vgg.render()

      vgg.$("#vgg_home").on("click", async () => {
        window.alert("Hello, VGG!")
      })
    }
  })()
</script>

Import through NPM

npm install @verygoodgraphics/vgg-wasm
import { VGG } from "@verygoodgraphics/vgg-wasm"

const vgg = await new VGG({
  src: "https://raw.githubusercontent.com/verygoodgraphics/vgg_docs/main/static/example/docs__example__vgg_homepage_v1.daruma",
  canvas: document.querySelector("#canvas") as HTMLCanvasElement,
}).load()

if (vgg.state === State.Ready) await vgg.render()

API

Props for creating a new instance

| Option | Type | Required | Default | | -------------------- | ---------------------------------------- | -------- | ---------------------------------- | | canvas | HTMLCanvasElement | OffscreenCanvas | ✅ | - | | src | string | Int8Array | ✅ | - | | runtime | string | - | https://s5.vgg.cool/runtime/latest | | editMode | boolean | - | false | | verbose | boolean | - | false | | disableLoader | boolean | - | false | | customFonts | string[] | - | [] | | onLoad | EventCallback | - | - | | onLoadError | EventCallback | - | - | | onReady | EventCallback | - | - | | onRendered | EventCallback | - | - | | onStateChange | EventCallback | - | - | | onSelect | EventCallback | - | - | | onLoadingStateUpdate | (state: LoadingState) => void | - | - |

VGG instance methods and properties

| Method | Description | Return | Arguments | | ----------------------- | -------------------------------------- | --------------- | ------------------------------------------------------------------------------------------------------------- | | vggInstanceKey | The unique key of current instance | string | - | | state | Current state of the rendering process | State | - | | load | Initialize the render | Promise<void> | - | | loadFontFile | Load fonts | void | (font: Uint8Array, name: string): void | | on | Subscribe to VGG-generated events | VGG | (type: VGGEventType, callback: EventCallback): VGG<T> | | render | Render the Daruma file | Promise<void> | (darumaSource: string &#124; Int8Array, opts?: {width: number, height: number, editMode?: boolean}): VGG<T> | | $ | Element selector | Observable | (selector: T): Observable | | destroy | Destroy VGG instance | VGG | - | | getTextContent | Extract all the text content | string[] | - | | snapshot | Export current frame as image | Uint8Array | (opts: {type: "png" &#124; "jpg" &#124; "webp", quality: number}): Uint8Array | | setContentMode | Render Mode | void | (mode: "fig" &#124; "fill" &#124; "original" &#124; "autoFill"): void | | setFitToViewportEnabled | Turn on/off the breakpoint mode | void | (bool: boolean): void | | getAllFrames | Get all the frames's data | Frame[] | - | | setCurrentFrame | Update render frame | void | (id: string, preserveScrollHeight: boolean): void | | nextFrame | Render the next frame | void | - | | prevFrame | Render the previous frame | void | - | | currentFrameId | Get current frame id | string | - | | getFontsInUse | Get the fonts used in the file | Font[] | - |

.load()

After loading, the state will be State.Ready or State.Error.

.render()

When the state is State.Ready, we can call this method to render the canvas.

$(selector: string)

Get the element by selector.

FAQ

  1. How to get the element selector?
    set editMode and verbose to true, then you can see the selector in the console when select specific element in the canvas.