@vibe3djs/terrain
v0.0.1
Published
Compiled-topology contracts and source fallback for procedural Vibe3D terrain.
Readme
@vibe3djs/terrain
Runtime-neutral contracts for procedural terrain with disposable, game-ready compiled topology caches.
import {
createTerrainAsset,
decodeCompiledTopology,
} from '@vibe3djs/terrain'
import { createWebGpuTopologyBuffers } from '@vibe3djs/terrain/three-webgpu'The procedural recipe remains authoritative. Compiled topology stores domain coordinates, connectivity, LODs, adjacency, and collision data—not a final rendered model or GLB. A compatible cache skips surface extraction and topology processing; incompatible or missing caches fall back to source generation.
Released under the MIT License.
