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@vibelands/plugin-sdk

v0.2.0

Published

Stable client, server, physics, manifest, and testing APIs for VibeLands world features.

Readme

VibeLands Plugin SDK

Stable APIs used by VibeLands Creator projects:

  • @vibelands/plugin-sdk/client — React Three Fiber world/HUD surfaces and host hooks;
  • @vibelands/plugin-sdk — server-authoritative lifecycle and context APIs;
  • @vibelands/plugin-sdk/physics — curated permission-gated physics helpers;
  • @vibelands/plugin-sdk/testing — deterministic headless server harness;
  • @vibelands/plugin-sdk/shared — manifest contract, limits, and helpers.

Most creators should start their local project by installing @vibelands/creator instead of managing the SDK directly. Creator scaffolds a compatible SDK version and the host-shared React, React Three Fiber, Three.js, and Signals development dependencies automatically, and writes project instructions for a local LLM. Keeping those UI libraries in the generated project prevents a global Creator install from pulling a frontend runtime.

The hosted browser Sandbox is the visual multiplayer runtime for that local source project. The in-game editor places and configures manifest editorItems; neither replaces package-based source authoring.

Documentation: https://playvibelands.com/docs/