@vinceau/slp-realtime
v5.0.0
Published
Realtime slp parsing
Readme
slp-realtime
The brains and the brawn of Project Clippi.
This library provides an easy way to subscribe to real-time Slippi game events as they happen. Built using RxJS Observables, the power to subscribe to any and every event is in your hands.
Highlights
- Read directly from Slippi Dolphin or a relay/console.
- Custom combo detection with flexible filtering options.
- Powerful RxJS Observable and Stream API.
Installation
This package relies on the rxjs and @slippi/slippi-js packages as a peer dependency and must be installed alongside this package.
With NPM
npm install @vinceau/slp-realtime rxjs @slippi/slippi-jsUsage
See working examples or check out the API docs.
For a list of all the subscribable events, click here.
Subscribing to In-Game Events
We can use this library to subscribe to in game events.
First, instantiate a DolphinConnection (or ConsoleConnection for relay/nintendont) and an RxSlpStream. Connect the connection to the stream by piping messages to stream.process():
const { DolphinConnection } = require("@slippi/slippi-js/node");
const { RxSlpStream } = require("@vinceau/slp-realtime");
const stream = new RxSlpStream();
const connection = new DolphinConnection();
// Pipe raw message data to the stream for processing
connection.on("message", (data) => {
stream.process(data);
});
// Connect to Dolphin at the specified address and port
connection
.connect("127.0.0.1", 51441)
.then(() => {
console.log("Successfully connected!");
})
.catch(console.error);Then instantiate an instance of SlpRealTime and pass the RxSlpStream to it.
We will use it to subscribe to desired events. For example:
const { SlpRealTime } = require("@vinceau/slp-realtime");
const realtime = new SlpRealTime();
// Read from the RxSlpStream object from before
realtime.setStream(stream);
realtime.game.start$.subscribe(() => {
console.log("game started");
});
realtime.stock.playerSpawn$.subscribe((stock) => {
const { playerIndex, count } = stock;
console.log(`player ${playerIndex + 1} spawned with ${count} stocks remaining`);
});
realtime.combo.end$.subscribe(() => {
console.log("wombo combooo!!");
});Detecting Custom Combos
We can subscribe to the end of any and every combo but really what we want is to filter for specific combos.
First, instantiate a ComboFilter. For all the possible filtering options, see ComboFilterSettings.
const { ComboFilter } = require("@vinceau/slp-realtime");
const comboFilter = new ComboFilter();
comboFilter.updateSettings({
excludeCPUs: false, // combos on CPUs are okay
comboMustKill: false, // combos don't have to kill
minComboPercent: 40, // combos have to do at least 40% damage
});ComboFilter has an isCombo() method which returns true if a given combo matches the specified criteria. We can hook it up to our live stream with the following:
realtime.combo.end$.subscribe((payload) => {
const { combo, settings } = payload;
if (comboFilter.isCombo(combo, settings)) {
console.log("Combo matched!");
}
});Make a Custom HUD
Want to make your own HUD?
- Subscribe to percent and stock changes
- Write the data to a file
- Add files to OBS
- ???
- Profit!!
realtime.stock.percentChange$.subscribe((payload) => {
const player = payload.playerIndex + 1;
console.log(`player ${player} percent: ${payload.percent}`);
fs.writeFileSync(`./player${player}Percent.txt`, payload.percent.toFixed(0));
});
realtime.stock.countChange$.subscribe((payload) => {
const player = payload.playerIndex + 1;
console.log(`player ${player} stocks: ${payload.stocksRemaining}`);
fs.writeFileSync(`./player${player}Stocks.txt`, payload.stocksRemaining.toString());
});NOTE: Please don't actually do this for real custom HUDs. Writing to files is slow and OBS takes a long time to update after file changes. If you actually want to build a custom layout for OBS you should use a browser source and send updates using websockets instead of writing data to a file.
Setup on WSL
If you're running the Node project inside Windows Subsystem for Linux and running Dolphin or a relay in Windows, setup requires a couple extra steps:
Change the address passed to
connection.connect()to the one listed in/etc/resolv.confinstead oflocalhost(see here)Add a firewall rule allowing access from WSL (see here)
Development
To build the library from source:
npm run buildTo start the development server:
npm run watchTo run the tests:
npm run testAcknowledgements
This project was made possible by:
Jas Laferriere and the rest of the Project Slippi team
NikhilNarayana and his Get Slippi Combos script
License
This software is released under the terms of MIT license.
Linking back to this Github repo is much appreciated.

