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@viostream/viostream-player-svelte

v0.2.6

Published

Svelte 5 SDK for the Viostream video player — embed, control, and listen to player events

Downloads

878

Readme

viostream-player-svelte

Svelte 5 SDK for the Viostream video player. Embed, control, and listen to player events with full TypeScript support.

Requirements

  • Svelte 5
  • A Viostream account key (found on the Settings > General page in Viostream)

Installation

npm install @viostream/viostream-player-svelte

Quick Start

Component

Drop a <ViostreamPlayer> into any Svelte component. The SDK loads the Viostream player automatically.

<script lang="ts">
  import { ViostreamPlayer } from '@viostream/viostream-player-svelte';
</script>

<ViostreamPlayer
  accountKey="vc-100100100"
  publicKey="nhedxonrxsyfee"
  displayTitle={true}
  sharing={true}
  onplay={() => console.log('playing')}
/>

Headless / Programmatic

Use createViostreamPlayer when you need full control without a component:

import { createViostreamPlayer } from '@viostream/viostream-player-svelte';

const player = await createViostreamPlayer({
  accountKey: 'vc-100100100',
  publicKey: 'nhedxonrxsyfee',
  target: 'my-video-div', // element id or HTMLElement
  options: { displayTitle: true }
});

player.play();

<ViostreamPlayer> Component

Props

Required

| Prop | Type | Description | |---|---|---| | accountKey | string | Your Viostream account key (e.g. 'vc-100100100'). | | publicKey | string | The public key of the media asset to embed. |

Embed Options

All embed options are optional and passed directly to the Viostream embed API.

| Prop | Type | Description | |---|---|---| | chapters | boolean | Display chapter markers. | | chapterSlug | string | Seek to a named chapter before playback. | | displayTitle | boolean | Show the video title overlay. Default: false. | | hlsQualitySelector | boolean | Show the HLS quality selector. Default: true. | | playerKey | string | Override the player theme to use. | | playerStyle | 'video' \| 'audio' \| 'audio-poster' | The player rendering style. Default: 'video'. | | sharing | boolean | Show sharing controls. Default: false. | | skinActive | string | Custom skin active colour (e.g. '#ff0000'). Requires skinCustom: true. | | skinBackground | string | Custom skin background colour (e.g. '#000000'). Requires skinCustom: true. | | skinCustom | boolean | Enable a custom skin via the API. Default: false. | | skinInactive | string | Custom skin inactive colour (e.g. '#cccccc'). Requires skinCustom: true. | | speedSelector | boolean | Show playback speed selector. Default: true. | | startEndTimespan | string | Play a specific section (e.g. '10,30'). | | startTime | string | Seek to a time (seconds) before playback. | | transcriptDownload | boolean | Allow transcript download. Default: false. | | useSettingsMenu | boolean | Enable the settings menu on the control bar. Default: false. |

Event Callbacks

| Prop | Signature | Fires when | |---|---|---| | onplay | () => void | Playback starts or resumes. | | onpause | () => void | Playback is paused. | | onended | () => void | Media finishes playing. | | ontimeupdate | (data: ViostreamTimeUpdateData) => void | Current time changes. data.seconds, data.duration. | | onvolumechange | (data: ViostreamVolumeChangeData) => void | Volume changes. data.volume. | | onerror | (data: ViostreamErrorData) => void | An error occurs. data.code, data.message. | | onprogress | (data: ViostreamProgressData) => void | Buffering progress. data.percent. | | onready | () => void | Player is ready. | | onseeked | () => void | Seek operation completes. | | onloaded | () => void | Metadata has loaded. |

Other Props

| Prop | Type | Description | |---|---|---| | class | string | CSS class applied to the outer wrapper <div>. | | onplayerready | (player: ViostreamPlayerInstance) => void | Callback providing the player instance for programmatic control. | | loading | Snippet | Optional Svelte 5 snippet rendered while the player is loading. | | error | Snippet<[string]> | Optional snippet rendered on error. Receives the error message as an argument. |

Getting the Player Instance

Use onplayerready to get a reference to the player for programmatic control:

<script lang="ts">
  import { ViostreamPlayer } from '@viostream/viostream-player-svelte';
  import type { ViostreamPlayerInstance } from '@viostream/viostream-player-svelte';

  let player: ViostreamPlayerInstance | undefined = $state();
</script>

<ViostreamPlayer
  accountKey="vc-100100100"
  publicKey="nhedxonrxsyfee"
  onplayerready={(p) => (player = p)}
/>

<button onclick={() => player?.play()}>Play</button>
<button onclick={() => player?.pause()}>Pause</button>

Custom Loading and Error States

Use Svelte 5 snippets to replace the default loading/error UI:

<ViostreamPlayer
  accountKey="vc-100100100"
  publicKey="nhedxonrxsyfee"
>
  {#snippet loading()}
    <p>Loading video...</p>
  {/snippet}

  {#snippet error(message)}
    <div class="my-error">Something went wrong: {message}</div>
  {/snippet}
</ViostreamPlayer>

Cleanup

The player is destroyed automatically when the component unmounts. All event listeners are cleaned up and the player iframe is removed from the DOM.


createViostreamPlayer()

For use outside of Svelte components or when you need full lifecycle control.

import { createViostreamPlayer } from '@viostream/viostream-player-svelte';
import type { CreateViostreamPlayerOptions } from '@viostream/viostream-player-svelte';

const player = await createViostreamPlayer({
  accountKey: 'vc-100100100',
  publicKey: 'nhedxonrxsyfee',
  target: 'my-video-div',       // element id (string) or HTMLElement
  options: {
    displayTitle: true,
    sharing: true,
    speedSelector: true
  }
});

Options

| Property | Type | Description | |---|---|---| | accountKey | string | Your Viostream account key. | | publicKey | string | Public key of the media asset. | | target | string \| HTMLElement | Container element id or direct DOM reference. | | options | ViostreamEmbedOptions | Embed options (same as component props above). |


Player Instance API

Both the component (via onplayerready) and createViostreamPlayer() provide a ViostreamPlayerInstance with the following methods.

Playback Controls

player.play();
player.pause();
player.mute();
player.unmute();
player.setVolume(0.5);          // 0 to 1
player.setLoop(true);
player.setCurrentTime(30);      // seek to 30 seconds
player.setCurrentTime(30, true); // seek and auto-play
player.reload();                // reload the player
player.reload({ key: 'value' }); // reload with new settings

Getters (Promise-based)

All getters return promises. The SDK converts the underlying callback-based API to async/await.

const volume    = await player.getVolume();          // number (0-1)
const loop      = await player.getLoop();            // boolean
const time      = await player.getCurrentTime();     // number (seconds)
const paused    = await player.getPaused();          // boolean
const duration  = await player.getDuration();        // number (seconds)
const muted     = await player.getMuted();           // boolean
const ratio     = await player.getAspectRatio();     // number
const height    = await player.getHeight();          // number (pixels)

Events

Subscribe to player events with on(). It returns an unsubscribe function.

// Subscribe
const unsubscribe = player.on('timeupdate', (data) => {
  console.log(`${data.seconds}s / ${data.duration}s`);
});

// Unsubscribe later
unsubscribe();

// Or use off() directly
const handler = () => console.log('paused');
player.on('pause', handler);
player.off('pause', handler);

Available Events

| Event | Callback Data | Description | |---|---|---| | play | void | Playback started or resumed. | | pause | void | Playback paused. | | ended | void | Media finished playing. | | timeupdate | { seconds: number, duration: number } | Playback time changed. | | volumechange | { volume: number } | Volume changed. | | error | { code?: number, message?: string } | Error occurred. | | progress | { percent: number } | Buffering progress. | | ready | void | Player is ready. | | seeked | void | Seek completed. | | loaded | void | Metadata loaded. |

Custom event names are also accepted via the string index signature:

player.on('my-custom-event', (data) => {
  console.log(data);
});

Destroy

When using createViostreamPlayer(), you are responsible for cleanup:

player.destroy();

After calling destroy():

  • All event listeners are removed.
  • The player iframe is removed from the DOM.
  • Getter calls will reject with "Player has been destroyed".

TypeScript

Every export is fully typed. Import types alongside runtime exports:

import { ViostreamPlayer, createViostreamPlayer } from '@viostream/viostream-player-svelte';
import type {
  ViostreamPlayerInstance,
  ViostreamPlayerProps,
  ViostreamPlayerEventProps,
  ViostreamEmbedOptions,
  ViostreamTimeUpdateData,
  ViostreamVolumeChangeData,
  ViostreamErrorData,
  ViostreamProgressData,
  ViostreamPlayerEventMap,
  ViostreamEventHandler,
  CreateViostreamPlayerOptions,
} from '@viostream/viostream-player-svelte';

Full Example

A complete example showing the component with custom controls, event logging, and async getters:

<script lang="ts">
  import { ViostreamPlayer } from '@viostream/viostream-player-svelte';
  import type { ViostreamPlayerInstance, ViostreamTimeUpdateData } from '@viostream/viostream-player-svelte';

  let player: ViostreamPlayerInstance | undefined = $state();
  let currentTime = $state(0);
  let duration = $state(0);
  let paused = $state(true);
  let log: string[] = $state([]);

  function handleReady(p: ViostreamPlayerInstance) {
    player = p;
    p.getDuration().then((d) => (duration = d));
  }

  function handleTimeUpdate(data: ViostreamTimeUpdateData) {
    currentTime = data.seconds;
    duration = data.duration;
  }

  function format(s: number): string {
    return `${Math.floor(s / 60)}:${Math.floor(s % 60).toString().padStart(2, '0')}`;
  }
</script>

<ViostreamPlayer
  accountKey="vc-100100100"
  publicKey="nhedxonrxsyfee"
  displayTitle={true}
  sharing={true}
  speedSelector={true}
  hlsQualitySelector={true}
  onplay={() => { paused = false; log = ['play', ...log]; }}
  onpause={() => { paused = true; log = ['pause', ...log]; }}
  onended={() => { log = ['ended', ...log]; }}
  ontimeupdate={handleTimeUpdate}
  onplayerready={handleReady}
/>

<div>
  <button onclick={() => paused ? player?.play() : player?.pause()}>
    {paused ? 'Play' : 'Pause'}
  </button>
  <button onclick={() => player?.setCurrentTime(0)}>Restart</button>
  <span>{format(currentTime)} / {format(duration)}</span>
</div>

<div>
  <button onclick={async () => {
    const vol = await player?.getVolume();
    log = [`volume: ${vol}`, ...log];
  }}>Get Volume</button>
</div>

<pre>{log.join('\n')}</pre>

Development

# Install dependencies
npm install

# Start the dev server (serves the demo page)
npm run dev

# Type-check
npm run check

# Run tests
npm run test

# Run tests in watch mode
npm run test:watch

# Build the library for publishing
npm run package

License

MIT