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@vizzyjs/core

v0.1.2

Published

Render-agnostic core for vizzy: shapes, scene graph, animations, and math utilities for interactive math visualization

Readme

@vizzyjs/core

Render-agnostic core for vizzy. Holds the scene graph, shape factories, animation system, math utilities, and styling. It does not draw pixels. Pair it with a renderer. Today that means @vizzyjs/renderer-canvas for Canvas2D.

  • Docs: https://vizzyjs.dev
  • Repo: https://github.com/blparker/vizzy

Install

npm install @vizzyjs/core @vizzyjs/renderer-canvas

Example

import { circle, fadeIn, sky } from '@vizzyjs/core';
import { createScene } from '@vizzyjs/renderer-canvas';

const canvas = document.querySelector('canvas')!;
const { add, play } = createScene(canvas);

const c = circle({ radius: 1, color: sky });
add(c);
await play(fadeIn(c));

What's inside

  • Shapes: circle(), rect(), line(), polygon(), arc(), arrow(), text(), tex(), axes(), functionGraph(), brace(), angleShape(), and more
  • Scene graph: retained tree with groups, affine transforms, and z-ordering
  • Animations: fadeIn, fadeOut, create, animateShift, animateRotate, animateScale, animateColor, during
  • Math: Vec2, Mat3, Color, BoundingBox, easing functions, lerp
  • Palette: full Tailwind CSS color system (22 scales × 11 shades)
  • Hit testing: point-in-shape queries for interaction

Writing a custom renderer

@vizzyjs/core exposes a Renderer interface. Any backend (SVG, WebGL, PDF) that implements it can drive the same scenes. See the source of renderer-canvas for a reference implementation.

License

MIT