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@vizzyjs/renderer-canvas

v0.1.2

Published

Canvas2D renderer for vizzy: animations, controls, and interaction on HTML canvas

Readme

@vizzyjs/renderer-canvas

Canvas2D renderer for vizzy. Renders vizzy scenes to an HTML <canvas>, with an animation player, interactive controls, and mouse interaction. It's the default renderer; createScene() is the one-call entry point most users will want.

  • Docs: https://vizzyjs.dev
  • Examples: https://vizzyjs.dev/examples/
  • Repo: https://github.com/blparker/vizzy

Install

npm install @vizzyjs/core @vizzyjs/renderer-canvas

Usage

import { circle, fadeIn, sky } from '@vizzyjs/core';
import { createScene } from '@vizzyjs/renderer-canvas';

const canvas = document.querySelector('canvas')!;
const { add, play, grid, controls } = createScene(canvas);

grid();
const c = circle({ radius: 1, color: sky });
add(c);
await play(fadeIn(c));

See the getting started guide for a full walkthrough.

What createScene() gives you

const { add, play, wait, grid, controls, interact, render, scene } = createScene(canvas);

| Property | Purpose | |----------|---------| | add(shape) | Add a shape (auto-renders) | | play(anim) | Run an animation, returns a Promise | | wait(seconds) | Pause between animations | | grid() | Draw a coordinate grid | | controls | slider(), checkbox(), select(), text(), color(). HTML inputs that re-render on change. | | interact | draggable(), hoverable(), clickable() with hit testing and cursor management |

Why Canvas2D?

Canvas is ubiquitous, cheap to render, and has no DOM-tree overhead for the hundreds of shapes a math scene can produce. The Renderer interface in @vizzyjs/core is backend-agnostic, so SVG or WebGL renderers can be added without touching scenes.

Peer dependencies

  • @vizzyjs/core (required)
  • katex (optional, only needed for tex() shapes)

License

MIT