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@vladislavprimakov/fcore

v1.0.1

Published

Reactive Virtual DOM UI framework and modding toolkit for Factorio 2.0 (TypeScript-To-Lua)

Readme

@vladislavprimakov/fcore

Documentation npm License: MIT

Reactive Virtual DOM UI Framework & Modding Toolkit for Factorio 2.0 mods using TypeScript-To-Lua (TSTL).

Features

  • ⚛️ Declarative Virtual DOM & JSX: Build Factorio GUI using functional components and React JSX.
  • 🪝 Standard & Factorio Hooks: useState, useReducer, useEffect, useMemo, useCallback, useRef, useInterval, useEntityLifecycle, useTransientData.
  • ⚡ O(1) Tag-Based Event Bus: Fast event dispatching directly to fiber handlers via tags.__reactId.
  • ⏱️ Bucketed Tick Scheduler: Schedule delayed or recurring tasks across discrete tick buckets without per-tick polling.
  • 🎨 Type-Safe Style Engine: Compile-time StyleFor<E> inference and smart C++ property diffing.
  • 📊 Signal & Quality Tools: Encode/decode composite Factorio 2.0 signals (item:iron-plate:legendary) with O(1) performance.
  • 🔍 Structured Logger (strace): Diagnostic logger with lazy callback evaluation and runtime settings sync.

Documentation

Full interactive documentation, API reference, architectural patterns, and guides: 👉 https://vladislavprimakov.github.io/mods_factorio/

Installation

npm install --save-dev @vladislavprimakov/fcore

In your mod's info.json:

{
  "dependencies": [
    "fcore >= 1.0.0",
    "base >= 2.1.0"
  ]
}

In tsconfig.json:

{
  "compilerOptions": {
    "target": "ESNext",
    "moduleResolution": "Node",
    "jsx": "react",
    "jsxFactory": "createElement",
    "jsxFragmentFactory": "Fragment",
    "types": [
      "typed-factorio/runtime",
      "typed-factorio/prototype",
      "@typescript-to-lua/language-extensions"
    ],
    "paths": {
      "fcore/*": ["./node_modules/@vladislavprimakov/fcore/dist/*"]
    }
  },
  "tstl": {
    "luaTarget": "5.2",
    "luaLibImport": "require",
    "noImplicitSelf": true,
    "sourceMapTraceback": true,
    "luaPlugins": [
      { "name": "@vladislavprimakov/fcore/plugin.cjs" }
    ],
    "noResolvePaths": ["util", "__fcore__/**", "__fcore__*"]
  }
}

Quick Example

import { createElement, useState, createRoot } from "fcore/react";
import { WindowFrame, Titlebar, Button, Label, VFlow } from "fcore/react-components";
import * as event from "fcore/utils/event";

function MyWindow(props: { playerIndex: PlayerIndex; onClose: () => void }) {
  const [count, setCount] = useState(0);

  return (
    <WindowFrame styles={{ width: 320 }}>
      <Titlebar caption="My Mod Window" onClose={props.onClose} />
      <VFlow styles={{ padding: 12 }}>
        <Label caption={`Clicked: ${count} times`} />
        <Button caption="Increment" onClick={() => setCount((prev) => prev + 1)} />
      </VFlow>
    </WindowFrame>
  );
}

event.onCustomInput("open-my-gui", (e) => {
  const player = game.get_player(e.player_index);
  if (!player) return;

  const root = createRoot(player.gui.screen, "my_mod_window");
  root.render(
    <MyWindow playerIndex={e.player_index} onClose={() => root.unmount()} />
  );
});

License

MIT © Vladislav Primakov