npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@vladkrutenyuk/three-kvy-core

v2.1.0-rc.1

Published

Everything you need to create any-complexity 3D apps with Three.js. Empower Three.js with a modular, lifecycle-managed context that seamlessly propagates through objects via reusable features providing structured logic.

Readme

three-kvy-core

npm minzip GitHub Twitter ETH TRON

A powerful Three.js extension to create scalable 3D apps of any-complexity.

This is lightweight component-oriented library, enabling an elegant lifecycle management system and basic initializations. Empower Three.js objects by reusable features within seamless context propagation with pluggable modules. The OOP-driven.

This library is designed in way not no include three.js as dependency.
It manipulates three.js entities but does not refer to them.

Doesn't impose any restrictions on your existing Three.js logic. Compatible with any approach you already use.

  • Framework agnostic
  • Extensible & plugin architecture
  • Provides scalable development
  • Events based
  • Typescript support
  • Lightweight. (3.5kb minzipped)

Installation

npm i three eventemitter3 @vladkrutenyuk/three-kvy-core 

Documentation, tutorials, examples

Visit three-kvy-core.vladkrutenyuk.ru

What does it look like?

import * as THREE from "three";
import * as KVY from "@vladkrutenyuk/three-kvy-core";

const ctx = KVY.CoreContext.create(THREE, {}, { renderer: { antialias: true } });

ctx.three.mount(document.querySelector("#canvas-container"));
ctx.run();

class CustomTickModule extends KVY.CoreContextModule {
    useCtx(ctx) {
        const interval = setInterval(() => {
            this.emit("customtick");
        }, 2000);

        return () => clearInterval(interval);
    }
}

ctx.assignModules({ tick: new CustomTickModule() });

class SpinningToFro extends KVY.Object3DFeature {
    speed = 1;

    useCtx(ctx) {
        const onTick = () => {
            this.speed *= -1;
        };
        
        ctx.modules.tick.on("customtick", onTick);

        return () => ctx.modules.tick.off("customtick", onTick);
    }

    onBeforeRender(ctx) {
        const angle = this.speed * ctx.deltaTime;
        this.object.rotateX(angle);
        this.object.rotateY(angle);
    }
}

const cube = new THREE.Mesh(new THREE.BoxGeometry(), new THREE.MeshNormalMaterial() );
ctx.root.add(cube);

KVY.addFeature(cube, SpinningToFro);

ctx.three.camera.position.z = 5;