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@vosjs/elements

v0.8.1

Published

Text, image, SVG, video, and audio overlay renderers for the vos programmatic video engine (Three.js) — shipped as both a typed ESM factory and an injectable IIFE bundle.

Readme

@vosjs/elements

The vos element system: text, image, SVG, video and audio elements rendered as Three.js overlays, shipped as a typed factory and as an injectable bundle.

npm License: MIT

Part of vos, the open programmatic video engine behind vos.so. A config's elements array declares 2D things positioned over the scene; this package draws them as meshes in the overlay scenes and keeps the non-visual audio elements on the master clock. three is a peer dependency, provided at run time and never bundled.

Install

pnpm add @vosjs/elements three

Element types

| Type | Renders as | | ------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | text | A rasterized text mesh, resolution-true at the render size, with optional split (chars, words, lines) for staggered animation | | image | An image plane, src loaded through the shared asset cache | | svg | A rasterized SVG plane | | video | A video plane driven by the master clock | | audio | No mesh: a sound synced to the master clock, with an optional gainEnvelope ([t, gain] points over output time) multiplied into props.gain; @vosjs/core/audio renders the same sound offline |

Element positions and sizes are in design pixels on a 1080-high frame (DESIGN_HEIGHT), so a program looks the same at every output resolution. Text content, font.family and font.color accept { $data: key } bindings, resolved against the program's data and re-rasterized on SET_DATA.

Two entry points

@vosjs/elements: the typed factory

For app or build-time use, such as a client-side export pipeline:

import * as THREE from 'three'
import { createVosElements } from '@vosjs/elements'

const elements = createVosElements(THREE)
const map = await elements.renderElements(
  config.elements,
  overlayScenes, // Record<layerIndex, THREE.Scene>
  resolution, // { width, height }
  undefined, // legacy slot; the factory's THREE is used
  config.data, // resolves { $data } bindings
)
elements.updateResolution(map, nextResolution)
elements.updateData(map, nextData)
elements.disposeElements(map)

createVosElements returns renderElements, disposeElements, updateResolution, updateData and rerasterAll. The root also exports the text layout helpers (layoutSplitUnits, segmentText, graphemes, rasterScaleFor, clampRasterScale, lineMetricsFrom, lineWidthWithSpacing) and the binding helpers (extractTextBindings, resolveTextElement, isDataRef).

@vosjs/elements/bundle: the injectable string

For a sandboxed render page (the iframe or headless browser that runs a compiled program). The string is an IIFE that defines a global __vosElementsFactory, which the render template calls with its own THREE:

import { generateRenderTemplate } from '@vosjs/core/runtime'
import { elementsBundleCode } from '@vosjs/elements/bundle'

const html = generateRenderTemplate(program, {
  mode: 'playback',
  elementsBundleCode,
})

License

MIT © vosso