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@vue-godot/runtime-tscn

v0.0.2

Published

Vue runtime renderer for Godot TSCN files

Downloads

9

Readme

@vue-godot/runtime-tscn

This package is part of the Vue Godot project.

It provides a Vue runtime renderer for Godot TSCN files. This allows you to use Vue.js to define and manipulate Godot scene tree (TSCN) files programmatically.

Features

  • Render Vue components into Godot scene nodes.
  • Manipulate Godot node properties using Vue's reactivity system.

Prop Removal / Unset Semantics

When Vue removes a non-event prop (next == null / undefined), the renderer treats this as a request to reset the Godot property instead of writing null/undefined directly.

  • On the first non-null assignment for a property, the renderer caches the current value via get(...) (when available).
  • When that prop is later removed, the renderer restores the cached value via set(...).
  • If no cached value is available, the renderer warns and leaves the current value unchanged.

Limitations:

  • Some Godot properties require type-specific reset values or custom reset APIs. The generic fallback cannot infer those automatically.
  • If a property is mutated outside the Vue renderer after the initial cache capture, the cached "default" may no longer represent the desired reset value.
  • Cached values are stored as-is; mutable objects/resources may need app-level handling if deep reset semantics are required.

Installation

npm install @vue-godot/runtime-tscn