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@vysmo/animations

v0.2.0

Published

Value-based tweening primitives — animate(), spring(), timeline(), interpolate(). DOM-agnostic core that drives anything a number can change: CSS transforms, WebGL uniforms, canvas draws, audio params.

Readme

@vysmo/animations

Value-based tweening primitives — animate(), spring(), timeline(), interpolate(). DOM-agnostic core that drives anything a number can change: CSS transforms, WebGL uniforms, canvas draws, audio params.

The Vysmo ecosystem · Source

Most users don't import this directly. It's the runtime under @vysmo/text, @vysmo/flipbook, @vysmo/slideshow, and the example code that ships with @vysmo/transitions. If you're shopping for an animation library, those higher-level packages are usually what you want.

If you do reach for it directly: it's a small, focused tweening engine — no DOM, no React, no opinions about what you're animating.

Install

pnpm add @vysmo/animations @vysmo/easings

@vysmo/easings is the typical companion (any EasingFn from there plugs into animate).

Usage

animate() — tween a value over a duration

import { animate } from "@vysmo/animations";
import { power2Out } from "@vysmo/easings";

animate({
  from: 0,
  to: 100,
  duration: 600,
  ease: power2Out,
  onUpdate: (value) => element.style.opacity = String(value / 100),
});

from and to can be a number, an array of numbers, or a plain object of interpolable values. Shape must match.

spring() — physics-based settle

import { spring } from "@vysmo/animations";

spring({
  from: 0,
  to: 100,
  stiffness: 170,
  damping: 26,
  onUpdate: (value) => /* … */,
});

Runs a damped harmonic oscillator each frame; finished resolves when the mass is at rest near the target. Use this when you want spring behaviour (overshoot, oscillation, settle time driven by physics). Use animate({ ease: spring(...) }) from @vysmo/easings instead if you want spring shape over a fixed duration.

timeline() — compose multiple tweens

import { timeline } from "@vysmo/animations";

const tl = timeline()
  .add({ from: 0, to: 100, duration: 400, onUpdate: (v) => (element.style.translate = `${v}px 0`) })
  .add({ from: 0, to: 1,   duration: 600, onUpdate: (v) => (element.style.opacity = String(v)) }, "<")     // parallel
  .add({ from: 0, to: 1.5, duration: 200, onUpdate: (v) => (element.style.scale = String(v)) }, ">+100") // 100ms after prev ends
  .play();

await tl.finished;

Position strings: ">" after previous (default), "<" parallel to previous, ">+N" / ">-N" / "<+N" / "<-N" for offsets, or a raw number for absolute time.

interpolate() — value-blending without scheduling

import { interpolate } from "@vysmo/animations";

interpolate(0, 100, 0.5);                          // → 50
interpolate([0, 0], [10, 20], 0.5);                // → [5, 10]
interpolate({ x: 0, y: 0 }, { x: 10, y: 0 }, 0.25); // → { x: 2.5, y: 0 }

Plain math, no callbacks. Useful when you have your own driver (scroll position, video frame, gesture) and just want the eased value.

Custom schedulers

By default everything runs on requestAnimationFrame. Pass a scheduler to drive from a different time source — e.g. createTestScheduler() for deterministic tests, or a frame-stepped scheduler for video render.

import { animate, createTestScheduler } from "@vysmo/animations";

const sched = createTestScheduler();
const h = animate({ from: 0, to: 100, duration: 100, scheduler: sched });
sched.tick(0);
sched.tick(50);
sched.tick(50);
h.value; // → 100

Characteristics

  • DOM-agnostic. SSR-safe at module load (no DOM access at import).
  • Zero runtime dependencies except @vysmo/easings (peer).
  • Tree-shakable. Importing only animate ships ~2 KB gzipped.
  • TypeScript-native. Interpolable is recursive; the from/to types stay structural.
  • Deterministic-testable. createTestScheduler advances time on demand.

License

MIT.