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@vysmo/transitions

v0.2.0

Published

60 WebGL2 transition shaders, defined as plain data. Mesh-based, tree-shakable to the byte, endpoint-correct by construction. Drives canvas, image, and video sources via one Runner.

Readme

@vysmo/transitions

60 WebGL2 transition shaders, defined as plain data. Mesh-based, tree-shakable to the byte, endpoint-correct by construction. One Runner takes any combination of canvas / image / video sources and crossfades, displaces, warps, or curls between them.

Live demos + parameter playground · Source

Install

pnpm add @vysmo/transitions @vysmo/animations

The runner doesn't drive time — you do. The Quick start uses @vysmo/animations for a four-line tween from 0 to 1, but the runner doesn't care: any rAF loop, @vysmo/scroll handler, Motion / GSAP timeline, or scrubbed input works.

Quick start

End-to-end: load two images, drive a transition between them. The runner is thin enough that this is genuinely all you need.

import { Runner, paintBleed } from "@vysmo/transitions";
import { animate } from "@vysmo/animations";

const canvas = document.querySelector<HTMLCanvasElement>("canvas")!;
const runner = new Runner({ canvas });

// Two images you want to crossfade between.
const fromImg = new Image();
const toImg = new Image();
fromImg.src = "/photo-a.jpg";
toImg.src = "/photo-b.jpg";

await Promise.all([fromImg.decode(), toImg.decode()]);

// Animate progress 0 → 1 and render every frame.
animate({
  from: 0,
  to: 1,
  duration: 1200,
  onUpdate: (p) => runner.render(paintBleed, {
    from: fromImg,
    to: toImg,
    progress: p,
  }),
});

runner.render() is one draw call per frame, regardless of the transition.

With URL strings (no DOM Image needed)

Runner.render() is synchronous (frame-rate friendly), so URL inputs need a one-time pre-load up front. runner.preload([…urls]) fetches + decodes

  • uploads each URL exactly once; subsequent renders use the cached GPU texture. Concurrent / repeat preload calls dedupe.
import { Runner, paintBleed } from "@vysmo/transitions";
import { animate } from "@vysmo/animations";

const canvas = document.querySelector<HTMLCanvasElement>("canvas")!;
const runner = new Runner({ canvas });

const fromUrl = "/photo-a.jpg";
const toUrl = "/photo-b.jpg";
await runner.preload([fromUrl, toUrl]);

animate({
  from: 0,
  to: 1,
  duration: 1200,
  onUpdate: (p) => runner.render(paintBleed, {
    from: fromUrl,
    to: toUrl,
    progress: p,
  }),
});

Cross-origin URLs need the right CORS headers (same as any WebGL texture source). For Next.js apps, see the Vysmo + Next.js guide.

Tree-shake by what you import

Every transition is its own module. Import only the ones you ship:

import { Runner, crossZoom, pageCurl } from "@vysmo/transitions";
// → Runner + 2 transitions, ~6 KB gzipped

vs

import * as transitions from "@vysmo/transitions";
// → Runner + all 60 transitions, ~28 KB gzipped

sideEffects: false, no CSS, no global state.

Catalog

Each transition is a Transition<P> — the parameter type P is inferred from defaults, so overrides are typed without any hand-typing. The auto-generated catalog below mirrors the playground's slider ranges.

Every built-in transition with its parameters, defaults, and accepted values. The catalog mirrors the playground at vysmo.com/transitions/docs#catalog.

Light & Optics

filmBurn

| Prop | Type | Default | Values | |---|---|---|---| | center | vec2 | [0.5, 0.5] | [0.5, 0.5] Center · [0.5, 0.85] Top · [0.5, 0.15] Bottom · [0.15, 0.5] Left · [0.85, 0.5] Right · [0.15, 0.85] TL · [0.85, 0.85] TR | | scale | number | 6 | 0.5 – 18, step 0.05 | | edgeWidth | number | 0.05 | 0 – 1, step 0.05 | | chroma | number | 0 | 0 – 1, step 0.01 | | flameColor | vec3 | [1.6, 0.7, 0.15] | [1.6, 0.7, 0.15] Ember · [1.8, 0.4, 0.05] Molten · [1.2, 0.15, 0.1] Deep red · [0.5, 1.6, 0.4] Acid · [0.4, 1, 1.6] Ice blue · [1.2, 1.6, 2.5] Electric · [1.4, 0.6, 1.8] Violet |

lightLeak

| Prop | Type | Default | Values | |---|---|---|---| | direction | vec2 | [1, 0] | [1, 0] Right · [-1, 0] Left · [0, -1] Down · [0, 1] Up · [1, -1] Diagonal · [-1, -1] Anti-diag | | color | vec3 | [1, 0.85, 0.55] | [1, 0.85, 0.55] Sunset · [1, 0.7, 0.85] Magic hour · [1, 0.96, 0.92] Daylight · [0.5, 1, 1.1] Cyan · [1.1, 0.4, 0.95] Magenta | | bandWidth | number | 0.2 | 0 – 1, step 0.05 | | intensity | number | 1 | 0 – 3, step 0.01 |

heatHaze

| Prop | Type | Default | Values | |---|---|---|---| | intensity | number | 0.04 | 0 – 1.5, step 0.01 | | frequency | number | 14 | 0 – 56, step 1 | | flow | number | 5 | 0 – 15, step 1 |

bloomReveal

| Prop | Type | Default | Values | |---|---|---|---| | scale | number | 5 | 0.5 – 15, step 0.05 | | softness | number | 0.08 | 0 – 0.4, step 0.005 | | threshold | number | 0.55 | 0 – 1, step 0.01 | | intensity | number | 3 | 0 – 9, step 0.01 |

directionalBurn

| Prop | Type | Default | Values | |---|---|---|---| | direction | vec2 | [1, 0] | [1, 0] Right · [-1, 0] Left · [0, -1] Down · [0, 1] Up · [1, -1] Diagonal · [-1, -1] Anti-diag | | scale | number | 10 | 0.5 – 30, step 0.05 | | edgeWidth | number | 0.035 | 0 – 1, step 0.05 | | flameColor | vec3 | [1.6, 0.7, 0.15] | [1.6, 0.7, 0.15] Ember · [1.8, 0.4, 0.05] Molten · [1.2, 0.15, 0.1] Deep red · [0.5, 1.6, 0.4] Acid · [0.4, 1, 1.6] Ice blue · [1.2, 1.6, 2.5] Electric · [1.4, 0.6, 1.8] Violet |

prismSplit

| Prop | Type | Default | Values | |---|---|---|---| | direction | vec2 | [1, 0] | [1, 0] Right · [-1, 0] Left · [0, -1] Down · [0, 1] Up · [1, -1] Diagonal · [-1, -1] Anti-diag | | intensity | number | 0.04 | 0 – 0.07, step 0.005 | | softness | number | 0.2 | 0 – 0.4, step 0.005 |

emberScatter

| Prop | Type | Default | Values | |---|---|---|---| | count | number | 5 | 0 – 24, step 1 | | scale | number | 8 | 0.5 – 24, step 0.05 | | edgeWidth | number | 0.04 | 0 – 1, step 0.05 | | stagger | number | 0.35 | 0 – 1, step 0.01 | | flameColor | vec3 | [1.6, 0.7, 0.15] | [1.6, 0.7, 0.15] Ember · [1.8, 0.4, 0.05] Molten · [1.2, 0.15, 0.1] Deep red · [0.5, 1.6, 0.4] Acid · [0.4, 1, 1.6] Ice blue · [1.2, 1.6, 2.5] Electric · [1.4, 0.6, 1.8] Violet |

godRaysReveal

| Prop | Type | Default | Values | |---|---|---|---| | scale | number | 5 | 0.5 – 15, step 0.05 | | softness | number | 0.08 | 0 – 0.4, step 0.005 | | threshold | number | 0.45 | 0 – 1, step 0.01 | | intensity | number | 1.6 | 0 – 4.8, step 0.01 | | decay | number | 0.92 | 0.5 – 1, step 0.005 | | source | vec2 | [0.5, 0.5] | [0.5, 0.5] Center · [0.5, 0.85] Top · [0.5, 0.15] Bottom · [0.15, 0.5] Left · [0.85, 0.5] Right · [0.15, 0.85] TL · [0.85, 0.85] TR |

chromaticPulse

| Prop | Type | Default | Values | |---|---|---|---| | intensity | number | 0.6 | 0 – 1.8, step 0.01 |

Fluid & Ink

paintBleed

| Prop | Type | Default | Values | |---|---|---|---| | direction | vec2 | [-1, 0] | [-1, 0] Right · [1, 0] Left · [0, 1] Down · [0, -1] Up · [-1, 1] Diagonal · [1, 1] Anti-diag | | scale | number | 10 | 0.5 – 30, step 0.05 | | softness | number | 0.02 | 0 – 0.4, step 0.005 | | noiseStrength | number | 0.35 | 0 – 1.5, step 0.01 |

inkDiffuse

| Prop | Type | Default | Values | |---|---|---|---| | scale | number | 7 | 0.5 – 21, step 0.05 | | softness | number | 0.08 | 0 – 0.4, step 0.005 |

inkBloom

| Prop | Type | Default | Values | |---|---|---|---| | center | vec2 | [0.5, 0.5] | [0.5, 0.5] Center · [0.5, 0.85] Top · [0.5, 0.15] Bottom · [0.15, 0.5] Left · [0.85, 0.5] Right · [0.15, 0.85] TL · [0.85, 0.85] TR | | scale | number | 5 | 0.5 – 15, step 0.05 | | edgeWidth | number | 0.07 | 0 – 1, step 0.05 | | bloomWidth | number | 0.12 | 0 – 1, step 0.05 | | inkColor | vec3 | [0.25, 0.08, 0.45] | [0.25, 0.08, 0.45] Indigo · [0.06, 0.06, 0.08] Sumi · [0.55, 0.05, 0.12] Crimson · [0.06, 0.32, 0.18] Forest · [0.05, 0.18, 0.55] Sapphire |

fluidFlow

| Prop | Type | Default | Values | |---|---|---|---| | strength | number | 0.12 | 0 – 1.5, step 0.01 | | scale | number | 3 | 0.5 – 9, step 0.05 |

liquidMorph

| Prop | Type | Default | Values | |---|---|---|---| | scale | number | 3 | 0.5 – 9, step 0.05 | | strength | number | 0.1 | 0 – 1.5, step 0.01 | | flow | number | 3 | 0 – 9, step 0.1 |

dripWipe

| Prop | Type | Default | Values | |---|---|---|---| | direction | vec2 | [-1, 0] | [1, 0] Right · [-1, 0] Left · [0, -1] Down · [0, 1] Up | | width | number | 0.5 | 0 – 1.5, step 0.05 | | scaleX | number | 40 | 0.5 – 120, step 0.05 | | scaleY | number | 40 | 0.5 – 120, step 0.05 |

smolderingEdge

| Prop | Type | Default | Values | |---|---|---|---| | direction | vec2 | [1, 1] | [1, 0] Right · [-1, 0] Left · [0, -1] Down · [0, 1] Up · [1, -1] Diagonal · [-1, -1] Anti-diag | | scale | number | 3 | 0.5 – 9, step 0.05 | | edgeWidth | number | 0.04 | 0 – 1, step 0.05 | | trailLength | number | 0.18 | 0 – 1, step 0.01 | | emberColor | vec3 | [1.4, 0.5, 0.1] | [1.4, 0.5, 0.1] Ember · [1.7, 0.3, 0.05] Molten · [1.1, 0.12, 0.08] Deep red · [0.4, 1.5, 0.3] Acid |

luminaMelt

| Prop | Type | Default | Values | |---|---|---|---| | softness | number | 0.15 | 0 – 0.4, step 0.005 | | invert | enum | 0 | 0 Bright melts first · 1 Dark melts first |

Wipes & Slides

dissolve

No params.

wipeDirectional

| Prop | Type | Default | Values | |---|---|---|---| | angle | enum | 0 | 0 Right · -1.5708 Down · 3.1416 Left · 1.5708 Up · -0.7854 Diagonal · -2.3562 Anti-diag | | softness | number | 0.05 | 0 – 0.4, step 0.005 |

slide

| Prop | Type | Default | Values | |---|---|---|---| | direction | vec2 | [-1, 0] | [1, 0] Right · [-1, 0] Left · [0, -1] Down · [0, 1] Up | | feather | number | 0.015 | 0 – 0.4, step 0.005 | | blur | number | 0 | 0 – 0.1, step 0.005 |

push

| Prop | Type | Default | Values | |---|---|---|---| | direction | vec2 | [1, 0] | [-1, 0] Right · [1, 0] Left · [0, 1] Down · [0, -1] Up |

split

| Prop | Type | Default | Values | |---|---|---|---| | axis | enum | 0 | 0 Horizontal · 1 Vertical | | mode | enum | 0 | 0 Open · 1 Close | | softness | number | 0.01 | 0 – 0.4, step 0.005 |

clockWipe

| Prop | Type | Default | Values | |---|---|---|---| | startAngle | number | -1.5708 | -3.1416 – 3.1416, step 0.01 | | direction | enum | 1 | 1 Clockwise · -1 Counter-clockwise | | softness | number | 0.02 | 0 – 0.4, step 0.005 |

radialReveal

| Prop | Type | Default | Values | |---|---|---|---| | center | vec2 | [0.5, 0.5] | [0.5, 0.5] Center · [0.5, 0.85] Top · [0.5, 0.15] Bottom · [0.15, 0.5] Left · [0.85, 0.5] Right · [0.15, 0.85] TL · [0.85, 0.85] TR | | softness | number | 0.05 | 0 – 0.4, step 0.005 |

irisZoom

| Prop | Type | Default | Values | |---|---|---|---| | center | vec2 | [0.5, 0.5] | [0.5, 0.5] Center · [0.5, 0.85] Top · [0.5, 0.15] Bottom · [0.15, 0.5] Left · [0.85, 0.5] Right · [0.15, 0.85] TL · [0.85, 0.85] TR | | width | number | 0.08 | 0 – 1, step 0.05 | | scale | number | 8 | 0.5 – 24, step 0.05 |

shapeReveal

| Prop | Type | Default | Values | |---|---|---|---| | center | vec2 | [0.5, 0.5] | [0.5, 0.5] Center · [0.5, 0.85] Top · [0.5, 0.15] Bottom · [0.15, 0.5] Left · [0.85, 0.5] Right · [0.15, 0.85] TL · [0.85, 0.85] TR | | sides | enum | 6 | 3 Triangle · 4 Diamond · 5 Pentagon · 6 Hexagon · 8 Octagon · 12 Dodecagon · 32 Circle | | rotation | number | 0 | -6.2832 – 6.2832, step 0.01 | | softness | number | 0.05 | 0 – 0.4, step 0.005 |

gridReveal

| Prop | Type | Default | Values | |---|---|---|---| | count | number | 8 | 3 – 24, step 1 | | stagger | number | 0.7 | 0 – 1, step 0.01 | | pattern | enum | 1 | 0 Sequential · 1 Radial · 2 Random |

Distort & Warp

warpZoom

| Prop | Type | Default | Values | |---|---|---|---| | center | vec2 | [0.5, 0.5] | [0.5, 0.5] Center · [0.5, 0.85] Top · [0.5, 0.15] Bottom · [0.15, 0.5] Left · [0.85, 0.5] Right · [0.15, 0.85] TL · [0.85, 0.85] TR | | strength | number | 1 | 0 – 3, step 0.01 | | rotation | number | 1 | -6.2832 – 6.2832, step 0.01 | | blur | number | 0.02 | 0 – 0.4, step 0.005 |

crossZoom

| Prop | Type | Default | Values | |---|---|---|---| | strength | number | 1.2 | 0 – 3.6, step 0.01 | | blur | number | 0.04 | 0 – 0.4, step 0.005 |

directionalWarp

| Prop | Type | Default | Values | |---|---|---|---| | direction | vec2 | [-1, 1] | [1, 0] Right · [-1, 0] Left · [0, -1] Down · [0, 1] Up · [1, -1] Diagonal · [-1, -1] Anti-diag | | smoothness | number | 0.5 | 0 – 1, step 0.01 |

swirl

| Prop | Type | Default | Values | |---|---|---|---| | radius | number | 1 | 0 – 3, step 0.1 | | strength | number | 25.13 | 0 – 75.39, step 0.01 |

flowWarp

| Prop | Type | Default | Values | |---|---|---|---| | intensity | number | 0.4 | 0 – 1.5, step 0.01 | | angle1 | number | 0.7854 | -3.1416 – 3.1416, step 0.01 | | angle2 | number | -2.3562 | -3.1416 – 3.1416, step 0.01 |

ripple

| Prop | Type | Default | Values | |---|---|---|---| | center | vec2 | [0.5, 0.5] | [0.5, 0.5] Center · [0.5, 0.85] Top · [0.5, 0.15] Bottom · [0.15, 0.5] Left · [0.85, 0.5] Right · [0.15, 0.85] TL · [0.85, 0.85] TR | | amplitude | number | 0.03 | 0 – 1.5, step 0.01 | | frequency | number | 6 | 0 – 24, step 1 | | speed | number | 8 | 0 – 24, step 0.05 |

rippleWave

| Prop | Type | Default | Values | |---|---|---|---| | amplitude | number | 0.1 | 0 – 1.5, step 0.01 | | source | vec2 | [0.5, 0.5] | [0.5, 0.5] Center · [0.5, 0.85] Top · [0.5, 0.15] Bottom · [0.15, 0.5] Left · [0.85, 0.5] Right · [0.15, 0.85] TL · [0.85, 0.85] TR |

shockwave

| Prop | Type | Default | Values | |---|---|---|---| | center | vec2 | [0.5, 0.5] | [0.5, 0.5] Center · [0.5, 0.85] Top · [0.5, 0.15] Bottom · [0.15, 0.5] Left · [0.85, 0.5] Right · [0.15, 0.85] TL · [0.85, 0.85] TR | | thickness | number | 0.15 | 0 – 1, step 0.01 | | strength | number | 0.04 | 0 – 1.5, step 0.01 |

gravityPull

| Prop | Type | Default | Values | |---|---|---|---| | center | vec2 | [0.5, 0.5] | [0.5, 0.5] Center · [0.5, 0.85] Top · [0.5, 0.15] Bottom · [0.15, 0.5] Left · [0.85, 0.5] Right · [0.15, 0.85] TL · [0.85, 0.85] TR | | intensity | number | 0.15 | 0 – 1.5, step 0.01 |

portalDive

| Prop | Type | Default | Values | |---|---|---|---| | twist | number | 3.1416 | -6.2832 – 6.2832, step 0.01 | | depth | number | 1 | 0 – 3, step 0.05 | | reflection | number | 0 | 0 – 1, step 0.01 |

singularity

| Prop | Type | Default | Values | |---|---|---|---| | center | vec2 | [0.5, 0.5] | [0.5, 0.5] Center · [0.5, 0.85] Top · [0.5, 0.15] Bottom · [0.15, 0.5] Left · [0.85, 0.5] Right · [0.15, 0.85] TL · [0.85, 0.85] TR |

wind

| Prop | Type | Default | Values | |---|---|---|---| | size | number | 0.2 | 0 – 1, step 0.01 | | direction | vec2 | [1, 0] | [1, 0] Right · [-1, 0] Left · [0, -1] Down · [0, 1] Up · [1, -1] Diagonal · [-1, -1] Anti-diag |

linearBlur

| Prop | Type | Default | Values | |---|---|---|---| | direction | vec2 | [1, 0] | [1, 0] Right · [-1, 0] Left · [0, -1] Down · [0, 1] Up · [1, -1] Diagonal · [-1, -1] Anti-diag | | intensity | number | 0.1 | 0 – 1.5, step 0.01 |

tangentMotionBlur

| Prop | Type | Default | Values | |---|---|---|---| | direction | vec2 | [1, 0] | [1, 0] Right · [-1, 0] Left · [0, -1] Down · [0, 1] Up · [1, -1] Diagonal · [-1, -1] Anti-diag | | intensity | number | 0.08 | 0 – 1.5, step 0.01 | | softness | number | 0.2 | 0 – 0.4, step 0.005 |

Glitch & Noise

glitch

| Prop | Type | Default | Values | |---|---|---|---| | intensity | number | 0.6 | 0 – 1.8, step 0.01 | | chroma | number | 0.02 | 0 – 0.05, step 0.002 | | blocks | number | 30 | 0 – 90, step 1 |

noiseDissolve

| Prop | Type | Default | Values | |---|---|---|---| | scale | number | 20 | 0.5 – 60, step 0.05 | | softness | number | 0.05 | 0 – 0.4, step 0.005 |

pixelate

| Prop | Type | Default | Values | |---|---|---|---| | maxBlockSize | number | 40 | 0 – 120, step 0.05 |

mosaic

| Prop | Type | Default | Values | |---|---|---|---| | count | number | 14 | 3 – 24, step 1 | | jitter | number | 0.08 | 0 – 1, step 0.01 | | stagger | number | 0.4 | 0 – 1, step 0.01 |

filmGrain

| Prop | Type | Default | Values | |---|---|---|---| | grain | number | 1 | 0 – 3, step 0.1 |

crosshatch

| Prop | Type | Default | Values | |---|---|---|---| | center | vec2 | [0.5, 0.5] | [0.5, 0.5] Center · [0.5, 0.85] Top · [0.5, 0.15] Bottom · [0.15, 0.5] Left · [0.85, 0.5] Right · [0.15, 0.85] TL · [0.85, 0.85] TR | | threshold | number | 3 | 3 – 30, step 0.5 | | fadeEdge | number | 0.1 | 0 – 1, step 0.01 |

Cinematic

dreamy

No params.

dreamyZoom

| Prop | Type | Default | Values | |---|---|---|---| | intensity | number | 0.5 | 0 – 1, step 0.01 |

colorPhase

No params.

liquidChrome

| Prop | Type | Default | Values | |---|---|---|---| | shine | number | 0.9 | 0 – 1, step 0.01 | | rim | number | 0.25 | 0 – 1, step 0.01 | | wobble | number | 0.12 | 0 – 1, step 0.01 | | refraction | number | 0.035 | 0 – 1, step 0.01 | | reflection | number | 0 | 0 – 1, step 0.01 |

Geometric

kineticBands

| Prop | Type | Default | Values | |---|---|---|---| | count | number | 12 | 2 – 24, step 1 | | stagger | number | 0.6 | 0 – 1, step 0.01 | | softness | number | 0.02 | 0 – 0.4, step 0.005 | | direction | vec2 | [1, 0] | [1, 0] Right · [-1, 0] Left · [0, -1] Down · [0, 1] Up |

polkaDotsCurtain

| Prop | Type | Default | Values | |---|---|---|---| | dots | number | 15 | 1 – 45, step 1 | | center | vec2 | [0.5, 0.5] | [0.5, 0.5] Center · [0.5, 0.85] Top · [0.5, 0.15] Bottom · [0.15, 0.5] Left · [0.85, 0.5] Right · [0.15, 0.85] TL · [0.85, 0.85] TR | | softness | number | 0.05 | 0 – 0.4, step 0.005 |

waveStripes

| Prop | Type | Default | Values | |---|---|---|---| | direction | vec2 | [1, 0] | [1, 0] Right · [-1, 0] Left · [0, -1] Down · [0, 1] Up |

pinwheel

| Prop | Type | Default | Values | |---|---|---|---| | center | vec2 | [0.5, 0.5] | [0.5, 0.5] Center · [0.5, 0.85] Top · [0.5, 0.15] Bottom · [0.15, 0.5] Left · [0.85, 0.5] Right · [0.15, 0.85] TL · [0.85, 0.85] TR | | spokes | number | 8 | 0 – 24, step 1 | | softness | number | 0.05 | 0 – 0.4, step 0.005 |

3D Mesh

pageCurl

| Prop | Type | Default | Values | |---|---|---|---| | tilt | number | 0.12 | 0 – 1, step 0.01 | | backColor | vec3 | [0.97, 0.96, 0.94] | [0.97, 0.96, 0.94] Paper · [0.93, 0.86, 0.72] Parchment · [0.99, 0.98, 0.92] Ivory · [0.86, 0.88, 0.92] Cool gray · [0.32, 0.34, 0.4] Slate |

polygonFlip

| Prop | Type | Default | Values | |---|---|---|---| | rim | number | 0.25 | 0 – 1, step 0.01 |

glassShatter

| Prop | Type | Default | Values | |---|---|---|---| | cells | number | 14 | 0 – 42, step 1 | | reflection | number | 0 | 0 – 1, step 0.01 |

tileScatter

| Prop | Type | Default | Values | |---|---|---|---| | scatter | number | 1 | 0 – 3, step 0.1 |

lenticularFlip

| Prop | Type | Default | Values | |---|---|---|---| | stripCount | number | 22 | 3 – 60, step 1 |

Parameter overrides

Each transition exports its own defaults object. Override per render:

import { pixelate } from "@vysmo/transitions";

runner.render(pixelate, {
  from, to, progress,
  params: { maxBlockSize: 60 }, // typed from pixelate.defaults
});

Anything you don't override falls back to the default. Defaults are tuned to look good out of the box.

Defining your own transition

import { defineTransition } from "@vysmo/transitions";

export const myFade = defineTransition({
  name: "my-fade",
  defaults: { gamma: 2.2 },
  glsl: `
    vec4 transition(vec2 uv) {
      vec4 a = getFromColor(uv);
      vec4 b = getToColor(uv);
      float p = pow(uProgress, uGamma);
      return mix(a, b, p);
    }
  `,
});

runner.render(myFade, { from, to, progress: 0.5, params: { gamma: 1.8 } });

The Runner wraps the GLSL with the standard header (#version 300 es, precision, uFrom / uTo / uProgress / uResolution, getFromColor / getToColor helpers) and maps each defaults key to a u<PascalCase> uniform.

Transition shape contracts

Every built-in transition clears five non-negotiable invariants. Custom transitions should too:

  • Endpoint correctness. progress=0 is pixel-pure from; progress=1 is pixel-pure to. Enforced by endpoint-correctness.test.ts.
  • Polish degrades at endpoints. Visual params (feather, blur, chroma split, displacement) hit zero at both ends — typically scaled by 4 * p * (1 - p).
  • No hard cuts. Every boundary between from and to is feathered or motion-softened.
  • Full-frame. Every pixel at every progress samples meaningful content. No black background, no letterboxing.
  • Continuous motion. No visual freeze at any progress value. Symmetric envelopes don't drive position.

Source flexibility

from / to accept any TextureSource:

  • HTMLImageElement (uploaded once — cached)
  • HTMLVideoElement (re-uploaded each render — animated source)
  • HTMLCanvasElement / OffscreenCanvas (re-uploaded each render)
  • ImageBitmap (uploaded once — cached)
  • WebGLTexture (used as-is — bring-your-own GPU data)

Mix freely. Page-curl an image to a video. Crossfade two canvases. Transition between a static logo and a live camera feed.

Characteristics

  • WebGL2 only. No WebGL1 fallback.
  • Zero runtime dependencies except @vysmo/gl-core (transitive).
  • SSR-safe at module load. No DOM access at import — all checks guarded by typeof X !== "undefined".
  • Tree-shakable. Runner alone is ~4.6 KB gzipped; Runner + 3 typical transitions is ~6.5 KB; full bundle (Runner + all 60) is ~28 KB. Each additional transition adds ~0.4 KB.
  • Endpoint-tested. Every transition is verified pixel-pure at progress=0 and progress=1 in headless Chromium per CI.

License

MIT.