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@warren-bank/lz4-hc-wasm

v3.0.0

Published

WebAssembly implementation for LZ4 high compression encoder and decoder with support for both frame-level and block-level data formats.

Readme

lz4-hc-wasm

WebAssembly implementation for LZ4 high compression encoder and decoder with support for both frame-level and block-level data formats.

Credits

Pierre Curto wrote lz4 as a Golang module.

This repo includes:

  • his Golang module as a git submodule
  • a main.go wrapper to define the JavaScript API, and manage data type conversion
  • a build script to generate a WASM library
  • dist
  • a test for each environment

Installation

npm:

  npm install "@warren-bank/lz4-hc-wasm"

Usage

CommonJS:

  const {init} = require('@warren-bank/lz4-hc-wasm')

ESM:

  import {init} from '@warren-bank/lz4-hc-wasm'

common:

  const lz4 = await init()

JavaScript API

  // frame-level data format
  type lz4.compressFrame           = (src: Uint8Array, depth?: int) => Promise<Uint8Array>
  type lz4.uncompressFrame         = (src: Uint8Array) => Promise<Uint8Array>

  // block-level data format
  type lz4.compressBlockBound      = (n: int) => int
  type lz4.compressBlock           = (src: Uint8Array, dstSize?: int) => Promise<Uint8Array>
  type lz4.compressBlockHC         = (src: Uint8Array, depth: int, dstSize?: int) => Promise<Uint8Array>
  type lz4.uncompressBlock         = (src: Uint8Array, dstSize?: int) => Promise<Uint8Array>
  type lz4.uncompressBlockWithDict = (src: Uint8Array, dict: Uint8Array, dstSize?: int) => Promise<Uint8Array>

where:

  • frame-level data format includes:
    • a header
      • magic number
      • descriptor fields
    • a sequence of blocks of compressed data
    • a footer
      • end mark
      • checksum
  • block-level data format includes:
    • a single block of compressed data
  • Promise<Uint8Array> means that a Promise is returned, which will either:
    • resolve to an Uint8Array
    • reject if any error occurs
  • the following block-level details are low-level and can generally be ignored:
    • the function: lz4.compressBlockBound
    • the parameter: dstSize?: int
  • the depth parameter is used to control the level of compression
    • its value can range: 0 to 9
    • for frame-level compression, this value defaults to 0
      • lz4.compressBlock is used when this value is equal to 0
      • lz4.compressBlockHC is used when this value is greater than 0
    • for block-level high compression, this is a required value
      • note that in this case, lz4.compressBlock is not used when this value is equal to 0

notes:

  • test results confirm this open issue,which is that the depth compression-level parameter to compressBlockHC has no effect

To Do

  • reduce the size of the WASM library by using a different Golang compiler

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